/// <summary> /// Clears everything stored in the drag & drop. /// </summary> public static void AcceptDrag () { s_CandidateForDrag = null; s_TransitionGUI = null; s_Dragging = null; s_StateGUI = null; }
// public static StateTransition dragged; #region Methods /// <summary> /// Clears the current dragging transition and prepares for initiating a drag operation. /// <param name="transitionGUI">The transition gui candidate for dragging. You can access it later using the candidateForDrag property.</param> /// <param name="guiState">The StateGUI that has the transitionGui.</param> /// </summary> public static void PrepareStartDrag (TransitionGUI transitionGUI, StateGUI guiState) { s_CandidateForDrag = transitionGUI; s_StateGUI = guiState; s_Dragging = null; }