コード例 #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="disposing"></param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         paramsCB.Dispose();
         disposeOfBuffers();
         if (factory != null)
         {
             factory.Dispose();
         }
         if (particleTex != null)
         {
             particleTex.Dispose();
         }
         if (renderShader != null)
         {
             renderShader.Dispose();
         }
         if (computeShader != null)
         {
             computeShader.Dispose();
         }
         if (lay != null)
         {
             lay.Dispose();
         }
     }
     base.Dispose(disposing);
 }
コード例 #2
0
ファイル: LayoutSystem.cs プロジェクト: egdman/proteins
 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         paramsCB.Dispose();
         disposeOfBuffers();
         if (factory != null)
         {
             factory.Dispose();
         }
         if (shader != null)
         {
             shader.Dispose();
         }
     }
 }