public void Dancing() { switch (stateDancing) { case StateDancing.Dancing: stateDancing = StateDancing.NoNDancing; for (int i = 0; i < UI_NoNDancing.Count; i++) { UI_NoNDancing[i].SetActive(true); } textMode.text = "Dancing"; StopDancing(); break; case StateDancing.NoNDancing: stateDancing = StateDancing.Dancing; for (int i = 0; i < UI_NoNDancing.Count; i++) { UI_NoNDancing[i].SetActive(false); } textMode.text = "Stop Dancing"; StartDancing(); break; } }
// Use this for initialization void Start() { stateDancing = StateDancing.NoNDancing; audioSource = GetComponent <AudioSource>(); }