コード例 #1
0
        public async Task ShowChannelRolesAsync()
        {
            if (!StateChecker.IsGuildAdmin(Context))
            {
                await Context.Channel.SendMessageAsync(":x: You are not guild admin!");

                return;
            }

            if (StateChecker.IsPrivateMessage(Context))
            {
                await Context.Channel.SendMessageAsync(
                    ":x: Please use this command in the guild you wish to see the roles for");
            }

            var roleHandler          = new RoleHandler(Factory.GetDatabase());
            var allGuildTextChannels = Context.Guild.TextChannels;
            var botUserId            = Context.Client.CurrentUser.Id;

            foreach (var guildChannel in allGuildTextChannels)
            {
                var users = guildChannel.Users;
                foreach (var user in users)
                {
                    if (user.Id == botUserId)
                    {
                        var role = roleHandler.GetRoleForChannel(guildChannel.Id);
                        await Context.Channel.SendMessageAsync($"{guildChannel.Name} : {role}");
                    }
                }
            }
        }
コード例 #2
0
ファイル: NewDay.cs プロジェクト: flint276/LongJohnSilver
        public async Task NewDayAsync()
        {
            if (!StateChecker.IsKnockoutChannel(Context) || StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            if (!(StateChecker.IsChannelOp(Context)))
            {
                await Context.Channel.SendMessageAsync(":x: You are not a bot moderator!");

                return;
            }

            if (Context.IsPrivate)
            {
                await Context.Channel.SendMessageAsync("Please use this command in the knockout channel!");

                return;
            }

            var knockouts = new KnockOutHandler(Context.Channel.Id, Factory.GetDatabase());

            knockouts.NewDay();
            await Context.Channel.SendMessageAsync("It is a glorious new day. Everyone's turns are reset!");

            return;
        }
コード例 #3
0
        public async Task SetChannelRoleAsync([Remainder] string input = "")
        {
            if (!StateChecker.IsGuildAdmin(Context))
            {
                await Context.Channel.SendMessageAsync(":x: You are not guild admin!");

                return;
            }

            if (StateChecker.IsPrivateMessage(Context))
            {
                await Context.Channel.SendMessageAsync(
                    ":x: Please use this command in the channel you wish to set the role for");
            }

            var roleHandler = new RoleHandler(Factory.GetDatabase());

            if (!roleHandler.IsValidRole(input))
            {
                await Context.Channel.SendMessageAsync($":x: *{input}* is not a valid channel role");

                return;
            }

            roleHandler.SetRoleForChannel(Context.Channel.Id, input);
            await Context.Channel.SendMessageAsync(
                $"This channel has now been set to the *{input.ToLower()}* role!");
        }
コード例 #4
0
        public async Task AbortKnockoutAsync()
        {
            if (!StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            var channelId = KnockOutHandler.ChannelForUser(Context.User.Id, Factory.GetDatabase());

            if (channelId == 0)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            var knockouts = new KnockOutHandler(channelId, Factory.GetDatabase());

            if (knockouts.KnockoutCreatorUlong != Context.User.Id)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;

            case 2:
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;

            case 3:
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;

            case 4:
                break;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            var chnl = Context.Client.GetChannel(knockouts.KnockoutChannelUlong) as Discord.IMessageChannel;

            knockouts.EmptyDatabase();

            await Context.Channel.SendMessageAsync("Database cleared!");

            await chnl.SendMessageAsync("Knockout Creation Aborted By Creator. You are free to create a new knockout.");
        }
コード例 #5
0
ファイル: Epitaph.cs プロジェクト: flint276/LongJohnSilver
        public async Task EpitaphAsync([Remainder] string input = "")
        {
            if (!StateChecker.IsKnockoutChannel(Context) || StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            if (input == "")
            {
                await Context.Channel.SendMessageAsync(":x: Please enter a valid epitaph.");

                return;
            }

            if (input.Count() > 199)
            {
                await Context.Channel.SendMessageAsync(":x: Epitaph too long!");
            }

            var knockouts = new KnockOutHandler(Context.Channel.Id, Factory.GetDatabase());

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout ongoing. Feel free to start a new one!");

                return;

            case 2:
                break;

            case 3:
                await Context.Channel.SendMessageAsync(":x: This knockout is finished.");

                return;

            case 4:
                await Context.Channel.SendMessageAsync(":x: This knockout is still under construction! Patience!");

                return;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            if (!knockouts.CanWriteAnEpitaph(Context.User.Id))
            {
                await Context.Channel.SendMessageAsync(":x: You are not eligible to write an epitaph for a contender.");

                return;
            }

            knockouts.WriteEpitaphFromUser(Context.User.Id, input);
            await Context.Channel.SendMessageAsync(":skull: Engraved!");
        }
コード例 #6
0
        public async Task PreviewKnockoutAsync()
        {
            if (!StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            var channelId = KnockOutHandler.ChannelForUser(Context.User.Id, Factory.GetDatabase());

            if (channelId == 0)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            var knockouts = new KnockOutHandler(channelId, Factory.GetDatabase());

            if (knockouts.KnockoutCreatorUlong != Context.User.Id)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout is being created at the moment!");

                return;

            case 2:
                await Context.Channel.SendMessageAsync(":x: This knockout has already started! Preview in main channel.");

                return;

            case 3:
                await Context.Channel.SendMessageAsync(":x: This knockout is finished, see the results in the main channel.");

                return;

            case 4:
                break;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            await BotEmbeds.ShowKnockout(Context, knockouts);
        }
コード例 #7
0
        public async Task AddKnockoutAsync()
        {
            if (!StateChecker.IsKnockoutChannel(Context) || StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            var knockouts = new KnockOutHandler(Context.Channel.Id, Factory.GetDatabase());

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                break;

            case 2:
                await Context.Channel.SendMessageAsync(":x: A knockout is already in progress!");

                return;

            case 3:
                break;

            case 4:
                await Context.Channel.SendMessageAsync(":x: A knockout is already being built by someone, sorry!");

                return;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                break;
            }

            await Discord.UserExtensions.SendMessageAsync(Context.User,
                                                          "Commands to create your own Knockout (all commands in this window please):\n\n" +
                                                          "**!name** _The Name Of Your Knockout_\n" +
                                                          "**!add** _The Name of Your Knockout Contender to add (no slashes please! I'm afraid Face/Off is not allowed for now!)_\n" +
                                                          "**!remove** _The Name of a Knockout Contender to delete (case sensitive)_\n" +
                                                          "**!preview** _Preview your Knockout_\n" +
                                                          "**!begin** _Start your Knockout, NO CHANGES CAN BE MADE BEYOND THIS POINT_\n" +
                                                          "**!quit** _Abandon and Delete your Knockout_\n"
                                                          );

            knockouts.CreateNewKnockout(Context.User.Id);

            await BotEmbeds.DraftBeingCreated(Context, knockouts);

            return;
        }
コード例 #8
0
        public async Task ClearChannelRoleAsync()
        {
            if (!StateChecker.IsGuildAdmin(Context))
            {
                await Context.Channel.SendMessageAsync(":x: You are not guild admin!");

                return;
            }

            if (StateChecker.IsPrivateMessage(Context))
            {
                await Context.Channel.SendMessageAsync(
                    ":x: Please use this command in the channel you wish to clear the role for");
            }

            var roleHandler = new RoleHandler(Factory.GetDatabase());

            roleHandler.ClearRoleForChannel(Context.Channel.Id);
        }
コード例 #9
0
        public async Task EmbedKnockoutAsync()
        {
            if (!StateChecker.IsKnockoutChannel(Context) || StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            var knockouts = new KnockOutHandler(Context.Channel.Id, Factory.GetDatabase());

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout has been created or is being created. Go for it! Type !createknockout to begin.");

                return;

            case 2:
                await BotEmbeds.ShowKnockout(Context, knockouts);

                return;

            case 3:
                await BotEmbeds.KnockoutIsOver(Context, knockouts);

                break;

            case 4:
                var userId   = knockouts.KnockoutCreatorUlong;
                var username = Context.Client.GetUser(userId).Username;
                await Context.Channel.SendMessageAsync($"This Knockout is currently under construction by **{username}**! Feel free to advise!");

                await BotEmbeds.ShowKnockout(Context, knockouts);

                return;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }
        }
コード例 #10
0
        public async Task RebuildDatabasesAsync()
        {
            if (!StateChecker.IsKnockoutChannel(Context) || StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            if (!StateChecker.IsChannelOp(Context))
            {
                await Context.Channel.SendMessageAsync(":x: You are not a channel op!");

                return;
            }

            await Context.Channel.SendMessageAsync("!!! All databases are being rebuilt and purged !!!");

            var knockouts = new KnockOutHandler(Context.Channel.Id, Factory.GetDatabase());

            knockouts.RebuildDataBase();

            await Context.Channel.SendMessageAsync("!!! Done !!!");
        }
コード例 #11
0
        public async Task RemoveContenderAsync([Remainder] string input = "")
        {
            if (!StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            if (input == "")
            {
                await Context.Channel.SendMessageAsync(":x: No Value Entered!");

                return;
            }

            var channelId = KnockOutHandler.ChannelForUser(Context.User.Id, Factory.GetDatabase());

            if (channelId == 0)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            var knockouts = new KnockOutHandler(channelId, Factory.GetDatabase());

            if (knockouts.KnockoutCreatorUlong != Context.User.Id)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout is being created at the moment!");

                return;

            case 2:
                await Context.Channel.SendMessageAsync(":x: This knockout has already started! No more changes!");

                return;

            case 3:
                await Context.Channel.SendMessageAsync(":x: This knockout is finished, please feel free to create a new one!");

                return;

            case 4:
                break;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            if (!knockouts.DeleteContender(input))
            {
                await Context.Channel.SendMessageAsync($":x: No Exact Match Found for **{input}**. Please Try Again");

                return;
            }

            await Context.Channel.SendMessageAsync($"You have removed the contender **{input}**");
        }
コード例 #12
0
        public async Task AddKnockoutAsync([Remainder] string input = "")
        {
            if (!StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            if (input == "")
            {
                await Context.Channel.SendMessageAsync(":x: No Value Entered!");

                return;
            }

            if (input.Contains("/"))
            {
                await Context.Channel.SendMessageAsync(":x: I told you that you couldn't choose Face/Off! (or whatever other film you've found with a / in it. V/H/S maybe...)");

                return;
            }

            var channelId = KnockOutHandler.ChannelForUser(Context.User.Id, Factory.GetDatabase());

            if (channelId == 0)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            var knockouts = new KnockOutHandler(channelId, Factory.GetDatabase());

            if (knockouts.KnockoutCreatorUlong != Context.User.Id)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout is being created at the moment!");

                return;

            case 2:
                await Context.Channel.SendMessageAsync(":x: This knockout has already started! No more changes!");

                return;

            case 3:
                await Context.Channel.SendMessageAsync(":x: This knockout is finished, please feel free to create a new one!");

                return;

            case 4:
                break;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            knockouts.AddNewContender(input);

            await Context.Channel.SendMessageAsync($"You have added the contender **{input}**");
        }
コード例 #13
0
        public async Task BeginKnockoutAsync()
        {
            if (!StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            var channelId = KnockOutHandler.ChannelForUser(Context.User.Id, Factory.GetDatabase());

            if (channelId == 0)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            var knockouts = new KnockOutHandler(channelId, Factory.GetDatabase());

            if (knockouts.KnockoutCreatorUlong != Context.User.Id)
            {
                await Context.Channel.SendMessageAsync(":x: You are not making a knockout at the moment!");

                return;
            }

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout is being created at the moment!");

                return;

            case 2:
                await Context.Channel.SendMessageAsync(":x: This knockout has already started! No more changes!");

                return;

            case 3:
                await Context.Channel.SendMessageAsync(":x: This knockout is finished, please feel free to create a new one!");

                return;

            case 4:
                break;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            if (knockouts.ContendersCount < 4)
            {
                await Context.Channel.SendMessageAsync(":x: Knockouts are over when it reaches the Top 3. Please add more Contenders.");

                return;
            }

            if (knockouts.KnockoutTitle == "" || knockouts.KnockoutTitle == "No Knockout In Progress" || knockouts.KnockoutTitle == "Knockout Under Construction")
            {
                await Context.Channel.SendMessageAsync(":x: Please Name your Knockout");

                return;
            }

            knockouts.SetKnockoutToActive();

            await Context.Channel.SendMessageAsync("You're done! Please check in main channel for the knockout!");

            var chnl = Context.Client.GetChannel(knockouts.KnockoutChannelUlong) as Discord.IMessageChannel;
            await chnl.SendMessageAsync("A New Knockout Has Been Created!");

            await BotEmbeds.ShowKnockout(Context, chnl, knockouts);
        }
コード例 #14
0
        public async Task PlayAsync([Remainder] string input = "")
        {
            if (!StateChecker.IsKnockoutChannel(Context) || StateChecker.IsPrivateMessage(Context))
            {
                return;
            }

            if (input == "")
            {
                await Context.Channel.SendMessageAsync(":x: Please enter your options in this format: *!vote choice to add/choice to delete*");

                return;
            }

            if (!input.Contains("/") || input.Count(c => c == '/') > 1)
            {
                await Context.Channel.SendMessageAsync(":x: Please enter your options in this format: *!vote choice to add/choice to delete*");

                return;
            }

            var choices = input.Split('/');

            var choiceToAdd = choices.First();
            var choiceToSub = choices.Last();

            var knockouts = new KnockOutHandler(Context.Channel.Id, Factory.GetDatabase());

            switch (knockouts.KnockoutStatus)
            {
            case 1:
                await Context.Channel.SendMessageAsync(":x: No Knockout ongoing. Feel free to start a new one!");

                return;

            case 2:
                break;

            case 3:
                await Context.Channel.SendMessageAsync(":x: This knockout is finished. Feel free to start a new one!");

                return;

            case 4:
                await Context.Channel.SendMessageAsync(":x: This knockout is still under construction! Patience!");

                return;

            default:
                await Context.Channel.SendMessageAsync(":x: Right. This shouldn't have happened. Someone call RedFlint.");

                return;
            }

            if (knockouts.PlayerWentLastTime(Context.User.Id))
            {
                await Context.Channel.SendMessageAsync(":x: You just went! Give a few other people a chance!");

                return;
            }

            if (knockouts.TurnsLeftForPlayer(Context.User.Id) <= 0)
            {
                await Context.Channel.SendMessageAsync(":x: You are out of turns, please wait until the turns are reset");

                return;
            }

            var original = choiceToAdd;

            choiceToAdd = knockouts.FindNearestMatch(choiceToAdd);
            if (choiceToAdd == "ERROR")
            {
                await Context.Channel.SendMessageAsync($":x: I'm sorry, I could not find a close match for **{original}**, please try again");

                return;
            }

            original    = choiceToSub;
            choiceToSub = knockouts.FindNearestMatch(choiceToSub);
            if (choiceToSub == "ERROR")
            {
                await Context.Channel.SendMessageAsync($":x: I'm sorry, I could not find a close match for **{original}**, please try again");

                return;
            }

            if (choiceToAdd == choiceToSub)
            {
                await Context.Channel.SendMessageAsync(":x: Choices are the same, try again.");

                return;
            }

            knockouts.ApplyVoteChanges(choiceToAdd, choiceToSub, Context.User.Id);

            if (knockouts.LivingContendersCount <= 3)
            {
                knockouts.EndKnockout();

                await BotEmbeds.KnockoutIsOver(Context, knockouts);
            }
            else
            {
                var userName  = Context.User.Username;
                var avatarUrl = Context.User.GetAvatarUrl();

                await Context.Channel.SendMessageAsync("", false, BotEmbeds.PlayerVotingReportEmbed(userName, avatarUrl, choiceToAdd, choiceToSub));

                var recentKiller = knockouts.PlayerHasJustKilled();

                if (recentKiller != 0)
                {
                    var killer = Context.Client.GetUser(recentKiller);

                    if (killer != null)
                    {
                        await killer.SendMessageAsync("You have killed a contender, type !epitaph _<message>_ in the main channel to leave a mark on their grave!");

                        await killer.SendMessageAsync("(please note, if you eliminate another contender, you will lose the opportunity to engrave an epitaph for this one)");
                    }

                    knockouts.GetContendersFromDb();
                }

                await BotEmbeds.ShowKnockout(Context, knockouts);
            }
        }