コード例 #1
0
 private void OnClick()
 {
     if (isActive && UICamera.currentTouchID == -1 && GameSystem.Instance.GameState == GameState.ChapterJumpScreen)
     {
         StateChapterJump stateChapterJump = GameSystem.Instance.GetStateObject() as StateChapterJump;
         if (stateChapterJump != null)
         {
             stateChapterJump.RequestLeave();
             if (!(base.name == "Return"))
             {
                 BurikoScriptSystem.Instance.JumpToBlock(BlockName);
             }
         }
     }
 }
コード例 #2
0
 private void OnClick()
 {
     if (isActive && UICamera.currentTouchID >= -1 && GameSystem.Instance.GameState == GameState.ChapterJumpScreen)
     {
         StateChapterJump stateChapterJump = GameSystem.Instance.GetStateObject() as StateChapterJump;
         if (stateChapterJump != null)
         {
             stateChapterJump.RequestLeave();
             if (!(base.name == "Return"))
             {
                 BurikoMemory.Instance.SetFlag("s_jump", ChapterNumber);
                 Debug.Log("Setting chapter to " + ChapterNumber);
                 BurikoScriptSystem.Instance.JumpToBlock("Game");
             }
         }
     }
 }