コード例 #1
0
        protected override void OnInspectorGUI()
        {
            if (state.state == null)
            {
                return;
            }
            GUILayout.BeginVertical("box");
            foreach (var item in state.ToArrowLines)
            {
                MachineStateGUI fromState = MachineStateGUIDataControl.GetMachineStateGUI(item.transitions[0].fromState);
                MachineStateGUI toState   = MachineStateGUIDataControl.GetMachineStateGUI(item.transitions[0].toState);
                GUILayout.Label(fromState.name + " -> " + toState.name, "box");
            }
            GUILayout.EndVertical();
            GUILayout.Space(5);
            for (int i = 0; i < state.state.stateBaseBehaviours.Count; i++)
            {
                StateBaseBehaviour item      = state.state.stateBaseBehaviours[i];
                object             eInstance = null;
                if (!editorInstance.ContainsKey(item) || editorInstance[item] == null)
                {
                    eInstance = EditorExtendAttributeUtils.GetEditorExtend(typeof(StateBehaviourGUIBase), item.GetType());
                    editorInstance.Add(item, eInstance);
                }
                else
                {
                    eInstance = editorInstance[item];
                }
                GUILayout.BeginVertical("IN GameObjectHeader");
                GUIContent cc = EditorGUIUtility.IconContent("cs Script Icon");
                cc.text = item.GetType().Name;
                GUILayout.Label(cc);
                GUILayout.EndVertical();
                GUILayout.Space(7);
                if (eInstance == null)
                {
                    item = (StateBaseBehaviour)EditorDrawGUIUtil.DrawClassData("", item);
                }
                else
                {
                    StateBehaviourGUIBase temp = (StateBehaviourGUIBase)eInstance;
                    temp.target   = item;
                    temp.stateGUI = state;

                    temp.OnInspectorGUI();
                }
            }
        }
コード例 #2
0
 public static void AddStateBaseBehaviour(MachineState state, StateBaseBehaviour behaviour)
 {
     state.stateBaseBehaviours.Add(behaviour);
 }
コード例 #3
0
        public static void AddStateBaseBehaviour(int stateID, StateBaseBehaviour behaviour)
        {
            MachineState state = StateMachineDataControl.GetMachineState(stateID);

            AddStateBaseBehaviour(state, behaviour);
        }