internal void SetDirty() { foreach (string key in ViewState.Keys) { ViewState.SetItemDirty(key, true); } }
internal void SetDirty() { StateBag vs = ViewState; foreach (string key in vs.Keys) { vs.SetItemDirty(key, true); } }
/// ----------------------------------------------------------------------------- /// <summary> /// /// </summary> /// <remarks> /// </remarks> /// <history> /// [jbrinkman] 5/6/2004 Created /// </history> /// ----------------------------------------------------------------------------- internal void SetDirty() { if ((_state != null)) { foreach (string key in _state.Keys) { _state.SetItemDirty(key, true); } } }
/// <summary> /// Internal method to mark the statebag as dirty so it can be resaved if necessary /// </summary> internal void SetDirty() { if (null != _viewState) { foreach (string key in _viewState.Keys) { _viewState.SetItemDirty(key, true); } } }
public void SetDirty() { if (viewState != null) { var keys = viewState.Keys; foreach (string key in keys) { viewState.SetItemDirty(key, true); } } }
internal void SetDirty() { if (_viewState != null) { ICollection Keys = _viewState.Keys; foreach (string key in Keys) { _viewState.SetItemDirty(key, true); } } }
/// <summary> /// /// </summary> /// <remarks> /// </remarks> /// <history> /// [jbrinkman] 5/6/2004 Created /// </history> internal void SetDirty() { if (_state != null) { string key; foreach (string tempLoopVar_key in _state.Keys) { key = tempLoopVar_key; _state.SetItemDirty(key, true); } } }
public void Deny_Unrestricted() { StateBag bag = new StateBag(true); Assert.IsNotNull(bag.Add("key", "value"), "Add"); Assert.AreEqual(1, bag.Count, "Count"); Assert.IsNotNull(bag.GetEnumerator(), "GetEnumerator"); bag.SetItemDirty("key", true); Assert.IsTrue(bag.IsItemDirty("key"), "IsItemDirty"); bag.Remove("key"); bag.Clear(); bag["key"] = "value"; Assert.IsNotNull(bag["key"], "this[string]"); Assert.IsNotNull(bag.Keys, "Keys"); Assert.IsNotNull(bag.Values, "Values"); bag.SetDirty(true); }
/// <summary> /// Mark all properties on the image area as dirty. /// </summary> /// <remarks>This property is useful for dynamically created image areas. By calling this method, you /// can mark all properties as dirty to force them to get stored in view state. By doing this, the area /// can be created once at the initial page load and then recreated on post backs entirely from view /// state.</remarks> public void MarkAsDirty() { if (!this.IsTrackingViewState) { this.TrackViewState(); } foreach (string s in viewState.Keys) { viewState.SetItemDirty(s, true); } if (attrState != null) { foreach (string s in attrState.Keys) { attrState.SetItemDirty(s, true); } } }
public void SetItemDirty(string key, bool dirty) { viewState.SetItemDirty(key, dirty); }