コード例 #1
0
ファイル: SpellBookUI.cs プロジェクト: adavattedeve/Portfolio
 void Awake()
 {
     spellBookButton = GetComponent <Button> ();
     spellBookButton.onClick.AddListener(delegate {
         GuiManager.instance.SpellBookObject.SetActive(true);
         RefreshSpellBookSpells();
         if (CombatManager.instance != null && GameManager.instance.state == GameStatus.BATTLE)
         {
             CombatManager.instance.SelectedSpell = null;
         }
     });
     GuiManager.instance.SpellBookObject.SetActive(true);
     abilityPanelUI = GuiManager.instance.SpellBookObject.GetComponentInChildren <AbilityPanelUI> ();
     statUI         = GuiManager.instance.SpellBookObject.GetComponentInChildren <StatUI> ();
     statUI.Refresh(GameManager.instance.CurrentGame.playerTroop.hero.stats.GetStat(StatType.MANA));
     GuiManager.instance.SpellBookObject.SetActive(false);
 }
コード例 #2
0
    public void Refresh(Ability _ability)
    {
        ability = _ability;
        Empty   = ability == null;
        manaUI.gameObject.SetActive(false);
        if (empty)
        {
            return;
        }
        if (location == AbilityLocation.SPELLBOOK)
        {
            manaUI.gameObject.SetActive(true);
            Spell temp = (Spell)ability;
            manaUI.Refresh(temp.stats.GetStat(StatType.MANA));
        }

        abilityIcon.sprite = ability.Icon;
        RefreshButton();
        RefreshInterActibilityInBattle();
    }