void CheckStatus() //method for damaging player and teleport. { if (StatKeeper.getHealth() >= 0) { StatKeeper.receiveDamage(4); } }
void NoButtonClicked() { hideStory(); StatKeeper.receiveDamage(6); player.transform.position = entrance; }
void OnTriggerEnter2D(Collider2D colli) { if (colli.CompareTag("Playa")) { SoundManager.instance.musicSource.PlayOneShot(scream, 1.0f); StatKeeper.receiveDamage(10); Player.transform.position = entrance; } }
void OnTriggerEnter2D(Collider2D coll) //guard collider checks for player and deals damage, says some stuff, invokes checkstatus method. { if (coll.CompareTag("Playa")) { StatKeeper.receiveDamage(4); dialog.text = DialogScript.getDialog(14); spotted = true; } }