// --------------------------------------------------------------------------------------- /* PROPERTIES */ // --------------------------------------------------------------------------------------- public override void SetParameters() { if (StatValues.Count <= 0 && StatusEffects.Count <= 0) { InitStatValues(); // Stat initialization InitStatusEffects(); } SetStatValues(78, 7, 1, 21, 1, 2, 2, 59, 0); SetStatusEffects(1, 1, 1, 1, 1, 1); // TickSpeed & LastSkillRank (default 3) TickSpeed = StatCalculator.CalculateTickSpeed(GetStatValueByName("AGL")); LastSkillRank = 3; }
// --------------------------------------------------------------------------------------- /* PROPERTIES */ // --------------------------------------------------------------------------------------- public override void SetParameters() { if (StatValues.Count <= 0 && StatusEffects.Count <= 0) { InitStatValues(); // Stat initialization InitStatusEffects(); } SetStatValues(78, 3, 2, 21, 10, 1, 1, 65, 0); SetStatusEffects(1, 1, 1, 1, 1, 1); // TickSpeed & LastSkillRank (default 3) TickSpeed = StatCalculator.CalculateTickSpeed(GetStatValueByName("AGL")); LastSkillRank = 3; // settings based on environment parameters // ... }
// --------------------------------------------------------------------------------------- /* PROPERTIES */ // --------------------------------------------------------------------------------------- public override void SetParameters() { // Add unique skills skills_.Add(new Tuple <Action <int>, int>(MothersEmbrace, 4)); if (StatValues.Count <= 0 && StatusEffects.Count <= 0) { InitStatValues(); // Stat initialization InitStatusEffects(); } SetStatValues(128, 7, 2, 21, 10, 2, 2, 65, 0); SetStatusEffects(1, 1, 1, 1, 1, 1); // TickSpeed & LastSkillRank (default 3) TickSpeed = StatCalculator.CalculateTickSpeed(GetStatValueByName("AGL")); LastSkillRank = 3; // settings based on environment parameters // environmentParameters.GetWithDefault("matriarch_skillset", 0.0f); }