private void AddHeadStats(Armor _armor) { Hull.AddFlatMod("ArmorSlot:Head", _armor.Hull); Hull.AddRegenMod("ArmorSlot:Head", _armor.HullRegen); Shield.AddFlatMod("ArmorSlot:Head", _armor.Shield); Shield.AddRegenMod("ArmorSlot:Head", _armor.ShieldRegen); Shield.AddRegenTimerMod("ArmorSlot:Head", _armor.ShieldRegenTimer); Energy.AddFlatMod("ArmorSlot:Head", _armor.Energy); Energy.AddRegenMod("ArmorSlot:Head", _armor.EnergyRegen); Heat.AddFlatMod("ArmorSlot:Head", _armor.HeatRating); Heat.AddRegenMod("ArmorSlot:Head", _armor.HeatDispersion); }