IEnumerator back_task() { yield return(new WaitForSeconds(0.5f)); iTween.ScaleTo(this.gameObject, Vector3.zero, 0.5f); yield return(new WaitForSeconds(0.5f)); StartCoroutine(startpage.scenechanges(startpage.gameObject, hero_intro)); yield return(new WaitForSeconds(1.2f)); this.gameObject.SetActive(false); intro_panel.SetActive(true); }
IEnumerator back_1st_task() { Next_btn.gameObject.SetActive(false); Back_btn.gameObject.SetActive(false); StartCoroutine(startpage.scenechanges(Homepage_obj, main_page)); yield return(new WaitForSeconds(1f)); startpage.homebuttonpage.SetActive(true); yield return(new WaitForSeconds(0.4f)); this.gameObject.SetActive(false); }
IEnumerator nextroomactivity() { yield return(new WaitForSeconds(0.1f)); iTween.ScaleTo(Done_msg_panel, Vector3.zero, 1f); iTween.MoveTo(dusbin, iTween.Hash("x", dusbinpos.x, "y", dusbinpos.y, "z", dusbinpos.z, "easeType", iTween.EaseType.linear, "isLocal", true, "time", 0.8f)); yield return(new WaitForSeconds(1f)); dusbin.SetActive(false); StartCoroutine(startpage_activitys.scenechanges(startpage, startpage_sprite)); yield return(new WaitForSeconds(1f)); startpage_activitys.midlayerenable(); }