internal Transition(StateMachine <TState, TTransition, TSignal> machine, TTransition name, TickType tickType) : base(name)
        {
            this.MachineI       = machine;
            this.CanTransitionI = true;
            this.SignalsI       = new List <Signal <TState, TTransition, TSignal> >();

            this.actions         = new TransitionActionList();
            this.tickableActions = new TickableList();

            this.startConditions  = new TransitionConditionList();
            this.finishConditions = new TransitionConditionList();

            this.idleStatus      = new IdleStatus(this, tickType);
            this.startingStatus  = new StartingStatus(this, tickType);
            this.finishingStatus = new FinishingStatus(this, tickType);

            this.status = this.idleStatus;
            this.signal = null;
        }
コード例 #2
0
ファイル: Job.cs プロジェクト: reddyashok257/FFTPatcher
        public byte[] ToByteArray(Context context)
        {
            List <byte> result = new List <byte>(49);

            result.Add(SkillSet.Value);
            result.AddRange(InnateA.Offset.ToBytes());
            result.AddRange(InnateB.Offset.ToBytes());
            result.AddRange(InnateC.Offset.ToBytes());
            result.AddRange(InnateD.Offset.ToBytes());
            result.AddRange(Equipment.ToByteArray(context));
            result.Add(HPConstant);
            result.Add(HPMultiplier);
            result.Add(MPConstant);
            result.Add(MPMultiplier);
            result.Add(SpeedConstant);
            result.Add(SpeedMultiplier);
            result.Add(PAConstant);
            result.Add(PAMultiplier);
            result.Add(MAConstant);
            result.Add(MAMultiplier);
            result.Add(Move);
            result.Add(Jump);
            result.Add(CEvade);
            result.AddRange(PermanentStatus.ToByteArray());
            result.AddRange(StatusImmunity.ToByteArray());
            result.AddRange(StartingStatus.ToByteArray());
            result.Add(AbsorbElement.ToByte());
            result.Add(CancelElement.ToByte());
            result.Add(HalfElement.ToByte());
            result.Add(WeakElement.ToByte());
            result.Add(MPortrait);
            result.Add(MPalette);
            result.Add(MGraphic);

            return(result.ToArray());
        }