public void Test0() { var ps = new ParticleSystem(); var direction = ps.Parameters.AddUniform <float>("D"); var e = new StartValueEffector <float> { ParticleSystem = ps, Parameter = "D", }; var dt = new TimeSpan(0, 0, 0, 1); e.RequeryParameters(); e.Initialize(); e.BeginUpdate(dt); e.UpdateParticles(dt, 10, 20); e.EndUpdate(dt); Assert.AreEqual(0, direction.DefaultValue); e.Distribution = new ConstValueDistribution <float>(23); e.Initialize(); e.BeginUpdate(dt); e.UpdateParticles(dt, 10, 20); e.EndUpdate(dt); Assert.AreEqual(23, direction.DefaultValue); }
public void Test1() { var ps = new ParticleSystem(); var direction = ps.Parameters.AddVarying<float>("D"); var e = new StartValueEffector<float> { ParticleSystem = ps, Parameter = "D", }; var dt = new TimeSpan(0, 0, 0, 1); e.RequeryParameters(); e.Initialize(); e.InitializeParticles(10, 20, null); e.BeginUpdate(dt); e.UpdateParticles(dt, 10, 20); e.EndUpdate(dt); Assert.AreEqual(0, direction.Values[11]); e.Distribution = new ConstValueDistribution<float>(23); e.Initialize(); e.InitializeParticles(10, 20, null); e.BeginUpdate(dt); e.UpdateParticles(dt, 10, 20); e.EndUpdate(dt); Assert.AreEqual(23, direction.Values[11]); }
public void WrongParameters() { var ps = new ParticleSystem(); ps.Parameters.AddUniform <float>("D"); var e = new StartValueEffector <float> { ParticleSystem = ps }; var dt = new TimeSpan(0, 0, 0, 1); // There should be no exception. e.RequeryParameters(); e.Initialize(); e.BeginUpdate(dt); e.UpdateParticles(dt, 10, 20); e.EndUpdate(dt); e.Uninitialize(); }
public void WrongParameters() { var ps = new ParticleSystem(); ps.Parameters.AddUniform<float>("D"); var e = new StartValueEffector<float> { ParticleSystem = ps }; var dt = new TimeSpan(0, 0, 0, 1); // There should be no exception. e.RequeryParameters(); e.Initialize(); e.BeginUpdate(dt); e.UpdateParticles(dt, 10, 20); e.EndUpdate(dt); e.Uninitialize(); }