public void StartTurn() { NewTurnEvent.Invoke(AllPlayers[CurrentPlayerIndex].PlayerName); }
public virtual void StartTurn() { currentAP = Mathf.Min(currentAP + ShipDefaults.BASE_AP, ShipDefaults.MAX_AP); StartTurnEvent?.Invoke(); }
void OnStartTurnEvent() { //Call all methods which subscribed to StartTurnEvent, if not null StartTurnEvent?.Invoke(); }