public void Render(bool picking = false) { Gl.glBindTexture(Gl.GL_TEXTURE_2D, 0); if (!picking) { Gl.glDepthFunc(Gl.GL_ALWAYS); Gl.glLoadIdentity(); } StartPositions.Render(picking); EnemyRoutes.Render(picking); ItemRoutes.Render(picking); CheckPoints.Render(picking); GliderRoutes.Render(picking); Routes.Render(picking); Objects.Render(picking); RespawnPoints.Render(picking); Area.Render(picking); Camera.Render(picking); }