コード例 #1
0
 public void Render(bool picking = false)
 {
     Gl.glBindTexture(Gl.GL_TEXTURE_2D, 0);
     if (!picking)
     {
         Gl.glDepthFunc(Gl.GL_ALWAYS);
         Gl.glLoadIdentity();
     }
     StartPositions.Render(picking);
     EnemyRoutes.Render(picking);
     ItemRoutes.Render(picking);
     CheckPoints.Render(picking);
     GliderRoutes.Render(picking);
     Routes.Render(picking);
     Objects.Render(picking);
     RespawnPoints.Render(picking);
     Area.Render(picking);
     Camera.Render(picking);
 }