/// <summary> /// Decodes a start-of-tournament message. /// </summary> private void decodeStartOfTournamentMessage(int bytesReceived) { // We decode the message... MemoryStream memoryStream = new MemoryStream(m_buffer); memoryStream.SetLength(bytesReceived); memoryStream.Position = 1; var data = Serializer.Deserialize <StartOfTournamentMessage>(memoryStream); // And raise an event... var args = new StartOfTournamentArgs { StartOfTournament = data }; Utils.raiseEvent(StartOfTournamentEvent, this, args); }
/// <summary> /// Decodes a start-of-tournament message. /// </summary> private void decodeStartOfTournamentMessage(int bytesReceived) { // We decode the message... MemoryStream memoryStream = new MemoryStream(m_buffer); memoryStream.SetLength(bytesReceived); memoryStream.Position = 1; var data = Serializer.Deserialize<StartOfTournamentMessage>(memoryStream); // And raise an event... var args = new StartOfTournamentArgs { StartOfTournament = data }; Utils.raiseEvent(StartOfTournamentEvent, this, args); }