public void CanTowrn() { foreach (var path in Map.Towrnpath) { var tow = Instantiate(TowerP, Map.GetPosition(path), Quaternion.identity); tow.SetActive(false); TowerPoint.Add(tow); } }
public void MovePath() { path = new Queue <Vector3>(); foreach (var n in map.path) { path.Enqueue(map.GetPosition(n)); } GO = path.Dequeue(); go = (GO - transform.position).normalized; }