private void OnStartGame(object sender, StartGameEventArgs e) { gameArgs = e; PoolManager.WarmPool(collectablePrefab, CalculatePoolSize(e.DifficultyParameters.MinSpawnInterval)); //InvokeRepeating(nameof(SpawnCollectable), 0f, e.SpawnRate); spawner = StartCoroutine(nameof(SpawnCollectable)); }
public async void StartGame(object sender, StartGameEventArgs args) { await StartRound(args.roomId); }