//bool started = false; public void setStartUpUI(bool iamhost = false) { //started = true; titleScreen.SetActive(false); playerListObject.SetActive(true); StartGameButton.SetActive(false); waitingText.SetActive(true); if (iamhost) { StartGameButton.SetActive(true); PlayAgainButton.SetActive(true); waitingText.SetActive(false); RestartGameButton.SetActive(true); settingsResetButton.interactable = true; for (int i = 0; i < settingsList.Count; i++) { settingsList[i].interactable = true; } for (int i = 0; i < numberFrequencies.Count; i++) { numberFrequencies[i].interactable = true; } } //settingsChangeEvent(); //Gameplay.current.CmdSettingsChangeEvent(); }
public void checkAvailableLayoutUnits() { if (!allUnitsSet()) { NextPlayerButton.SetActive(false); StartGameButton.SetActive(false); return; } if (playerTurn == 0) { NextPlayerButton.SetActive(true); } else { StartGameButton.SetActive(true); } }