コード例 #1
0
        public static bool StopPlayMaker(object playMakerObject, StartFSM playMakerTask)
        {
            var playMakerFSM = playMakerObject as HutongGames.PlayMaker.Fsm;
            if (playMakerFSM == null) {
                return false;
            }

            if (playMakerTask != null) {
                if (!playMakerTask.endEventName.Equals("")) {
                    playMakerFSM.Event(playMakerTask.endEventName);
                }

                if (playMakerTask.resetOnComplete) {
                    bool prevRestartOnEnable = playMakerFSM.RestartOnEnable;
                    if (!playMakerFSM.RestartOnEnable) {
                        playMakerFSM.RestartOnEnable = true;
                    }
                    // Enable/Disable PlayMaker to force it to restart from the beginning
                    playMakerFSM.Owner.enabled = false;
                    playMakerFSM.Owner.enabled = true;

                    playMakerFSM.RestartOnEnable = prevRestartOnEnable;
                }
            }

            return true;
        }
コード例 #2
0
        public static bool StopPlayMaker(object playMakerObject, StartFSM playMakerTask)
        {
            var playMakerFSM = playMakerObject as HutongGames.PlayMaker.Fsm;

            if (playMakerFSM == null)
            {
                return(false);
            }

            if (playMakerTask != null)
            {
                if (!playMakerTask.endEventName.Equals(""))
                {
                    playMakerFSM.Event(playMakerTask.endEventName);
                }

                if (playMakerTask.resetOnComplete)
                {
                    bool prevRestartOnEnable = playMakerFSM.RestartOnEnable;
                    if (!playMakerFSM.RestartOnEnable)
                    {
                        playMakerFSM.RestartOnEnable = true;
                    }
                    // Enable/Disable PlayMaker to force it to restart from the beginning
                    playMakerFSM.Owner.enabled = false;
                    playMakerFSM.Owner.enabled = true;

                    playMakerFSM.RestartOnEnable = prevRestartOnEnable;
                }
            }

            return(true);
        }