コード例 #1
0
ファイル: GameScene.cs プロジェクト: YuukiReiya/RUNNER
    /// <summary>
    /// 初期化
    /// </summary>
    void IScene.Initialize()
    {
        AudioManager.Instance.FadeIn((int)SceneController.Instance.FadeTime);
        AudioManager.Instance.Play(AudioManager.SE.GameStart);
        AudioManager.Instance.Play(AudioManager.BGM.Game);
        StartTimer = 90;

        StatusManager.ClearMinitue           = 0;
        StatusManager.ClearSecond            = 0;
        StatusManager.Start_Camera_End       = false;
        StatusManager.Start_Camera_Skip      = false;
        StatusManager.Player_Inoperable_Time = 0;

        BulletManager.Instance.Initialize();
        EnemyManager.Instance.MyStart();
        if (player == null)
        {
            player = UnityEngine.GameObject.FindObjectOfType <Player>();
        }
        player.Initialized();
        Debug.Log("name=" + player.gameObject);
        if (Timer.Instance == null)
        {
            Timer.Instance = UnityEngine.GameObject.FindObjectOfType <Timer>();
        }
        Timer.Instance.MyStart();

        if (mainCamera == null)
        {
            mainCamera = UnityEngine.GameObject.FindObjectOfType <MainCamera>();
        }
        mainCamera.Initialize();

        //追加
        if (cameraParent == null)
        {
            cameraParent = UnityEngine.GameObject.FindObjectOfType <CameraParent>();
        }
        cameraParent.Initialize();
        if (startEvent == null)
        {
            startEvent = UnityEngine.GameObject.FindObjectOfType <StartEvent>();
        }
        startEvent.Initialize();
        if (readyGo == null)
        {
            readyGo = UnityEngine.GameObject.FindObjectOfType <ReadyGo>();
        }
        readyGo.Initialize();
    }