// Use this for initialization void Start() { //取得 StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); SetParticle(false); StartDashCount = GameObject.Find("Player").GetComponent <StartDash>(); }
private StartProduction StartFlg; //スタート判定用 // Use this for initialization void Start() { //取得 StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); DashFlg = GameObject.Find("Player").GetComponent <StartDash>(); //初期角度保存 vInitAngle = transform.localEulerAngles; }