void Award_star() { if (score >= 500) { stars.Earned_star("star1"); level = 2; } if (score >= 1000) { stars.Earned_star("star2"); level = 3; } if (score >= 1500) { stars.Earned_star("star3"); level = 4; } if (score >= 3000) { stars.Earned_star("star4"); level = 5; } if (score >= goal) { stars.Earned_star("star5"); } }