public ApplicationSprite() { this.InvokeWhenStageIsReady( delegate { this.stage.color = 0x006D00; this.stage.frameRate = 30; this.stage.frameRate = 60; // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithPedControl).ToClassToken(), this.stage, // http://forum.starling-framework.org/topic/air-34 profile: "baseline" ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); } ); }
public ApplicationSprite() { #region __transport for (int i = 0; i < 7; i++) { lag.Enqueue(new List <string>()); } var lagtimer = new ScriptCoreLib.ActionScript.flash.utils.Timer(1000 / 15); lagtimer.timer += delegate { lag.Enqueue(PendingInput); PendingInput = lag.Dequeue(); foreach (var xml in PendingInput) { this.__transport_in(xml); } PendingInput.Clear(); }; lagtimer.start(); StarlingGameSpriteWithTankSync.__raise_sync += egoid => { // Error 8 Argument 1: cannot convert from 'System.Xml.Linq.XAttribute' to 'System.Xml.Linq.XStreamingElement' X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitPedSync\ApplicationSprite.cs 40 33 FlashHeatZeeker.UnitPedSync var xml = new XElement("sync", new XAttribute("egoid", egoid)); if (__transport_out != null) { __transport_out(xml.ToString()); } }; StarlingGameSpriteWithTankSync.__raise_SetVelocityFromInput += ( string __egoid, string __identity, string __KeySample, string __fixup_x, string __fixup_y, string __fixup_angle ) => { var xml = new XElement("SetVelocityFromInput", new XAttribute("egoid", __egoid), new XAttribute("i", __identity), new XAttribute("k", __KeySample), new XAttribute("x", __fixup_x), new XAttribute("y", __fixup_y), new XAttribute("angle", __fixup_angle) ); if (__transport_out != null) { __transport_out(xml.ToString()); } }; #endregion this.InvokeWhenStageIsReady( delegate { // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithTankSync).ToClassToken(), this.stage ); //Starling.current.showStats s.showStats = true; // when can we have live constant updates? new net.hires.debug.Stats().AttachToSprite().MoveTo(0, 48); #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); } ); }
public ApplicationSprite() { this.InvokeWhenPromotionIsReady( () => { this.stage.color = 0; this.stage.frameRate = 30; this.stage.frameRate = 60; // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithTestGamePad).ToClassToken(), this.stage, // http://forum.starling-framework.org/topic/air-34 profile: "baseline" ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); #region FULL_SCREEN_INTERACTIVE this.stage.keyUp += e => { if (e.keyCode == (uint)System.Windows.Forms.Keys.F11) { this.stage.displayState = ScriptCoreLib.ActionScript.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; } if (e.keyCode == (uint)System.Windows.Forms.Keys.F) { this.stage.displayState = ScriptCoreLib.ActionScript.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; } }; #endregion content.r.Opacity = 0; content.AttachToContainer(this); content.AutoSizeTo(this.stage); var InactiveOpaciy = 0.07; var ActiveOpaciy = 0.5; #region bind Action <UIElement, Keys> bind = (ui, key) => { // Implementation not found for type import : //type: System.Windows.UIElement //method: Void add_MouseDown(System.Windows.Input.MouseButtonEventHandler) //ui.MouseDown += ui.Opacity = InactiveOpaciy; ui.MouseLeftButtonDown += (sender, e) => { ui.Opacity = ActiveOpaciy; e.Handled = true; StarlingGameSpriteWithTestGamePad.__keyDown[key] = true; }; //ui.MouseUp += ui.MouseLeftButtonUp += (sender, e) => { ui.Opacity = InactiveOpaciy; e.Handled = true; StarlingGameSpriteWithTestGamePad.__keyDown[key] = false; }; ui.TouchDown += (sender, e) => { ui.Opacity = ActiveOpaciy; e.Handled = true; StarlingGameSpriteWithTestGamePad.__keyDown[key] = true; }; ui.TouchUp += (sender, e) => { ui.Opacity = InactiveOpaciy; e.Handled = true; StarlingGameSpriteWithTestGamePad.__keyDown[key] = false; }; }; #endregion //bind(content.up, Keys.Up); //bind(content.down, Keys.Down); //bind(content.left, Keys.Left); //bind(content.right, Keys.Right); bind(content.enter, Keys.Enter); bind(content.space, Keys.Space); bind(content.control, Keys.ControlKey); bind(content.alt, Keys.Alt); var text = new TextField().AttachTo(this); text.width = 800; text.y = 72; text.textColor = 0xffffff; text.multiline = true; if (Accelerometer.isSupported) { StarlingGameSpriteWithTestGamePad.__keyDown.InitializeConnection( text: text, yield_Notify: xml => { if (xml.Name.LocalName == "switchto") { var type = xml.Attribute("type").Value; StarlingGameSpriteWithTestGamePad.__switchto(type); } } ); //var a = new Accelerometer(); a = new Accelerometer(); a.update += e => { //text.text = new //{ // x = e.accelerationX, // y = e.accelerationY, // z = e.accelerationZ //}.ToString(); content.tiltx = 1 - (e.accelerationX + 0.5); content.tilty = e.accelerationY; content.tilt_update(); StarlingGameSpriteWithTestGamePad.__keyDown.forcex = ((Math.Abs(content.tiltx - 0.5) / 0.5) - 0.05) * 0.3; StarlingGameSpriteWithTestGamePad.__keyDown.forcey = Math.Abs(content.tilty - 0.5) / 0.5; content.rtiltx.Opacity = StarlingGameSpriteWithTestGamePad.__keyDown.forcex; content.rtilty.Opacity = StarlingGameSpriteWithTestGamePad.__keyDown.forcey; // we did do this for TestDrive example! #region StarlingGameSpriteWithTestGamePad if (e.accelerationX > 0.05) { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Left] = true; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Right] = false; } else if (e.accelerationX < -0.05) { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Left] = false; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Right] = true; } else { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Left] = false; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Right] = false; } #endregion #region accelerationY if (e.accelerationY < 0.1) { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Up] = false; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Down] = false; } else if (e.accelerationY < 0.4) { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Up] = true; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Down] = false; } else if (e.accelerationY > 0.6) { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Up] = false; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Down] = true; } else { StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Up] = false; StarlingGameSpriteWithTestGamePad.__keyDown[Keys.Down] = false; } #endregion }; a.setRequestedUpdateInterval(1000 / 60); } else { StarlingGameSpriteWithTestGamePad.__keyDown.InitializeConnection(WriteMode: false, ReadMode: true, text: text); //text.text = "no Accelerometer"; } } ); }
public ApplicationSprite() { this.InvokeWhenStageIsReady( delegate { // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithJeep).ToClassToken(), this.stage //, // Use this parameter to force "software" rendering. // The Context3DProfile that should be requested. // http://forum.starling-framework.org/topic/air-34 // Chrome OpenGL 60 FPS // Nexus 7 Tab OpenGL 27 FPS // Galaxy S OpenGL 16 FPS //profile: "baseline" // constrained mode gives same perfrmance! ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); } ); }
public void Initialize() { this.InvokeWhenStageIsReady( delegate { // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithShop).ToClassToken(), this.stage ); //[SWF(backgroundColor = 0xB27D51)] //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); } ); WhenReady(); }
public ApplicationSpriteContent() { this.InvokeWhenStageIsReady( delegate { this.stage.frameRate = 30; this.stage.frameRate = 60; // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithTestDriversWithAudio).ToClassToken(), this.stage, // http://forum.starling-framework.org/topic/air-34 profile: "baseline" ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); #region FULL_SCREEN_INTERACTIVE this.stage.keyUp += e => { if (e.keyCode == (uint)System.Windows.Forms.Keys.F11) { this.stage.displayState = ScriptCoreLib.ActionScript.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; } if (e.keyCode == (uint)System.Windows.Forms.Keys.F) { this.stage.displayState = ScriptCoreLib.ActionScript.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; } }; #endregion #region F8 var CanConnectAndroid = true; this.stage.keyUp += e => { if (e.keyCode == (uint)System.Windows.Forms.Keys.F8) { if (!CanConnectAndroid) { return; } CanConnectAndroid = false; var sb = new Soundboard(); sb.snd_lookingforlongrangecomms.play( loops: 2, sndTransform: new ScriptCoreLib.ActionScript.flash.media.SoundTransform(0.4) ); var text = new ScriptCoreLib.ActionScript.flash.text.TextField().AttachTo(this); text.width = 800; text.y = 72; text.textColor = 0xffffff; text.multiline = true; FlashHeatZeeker.TestGamePad.Library.MulticastService.InitializeConnection( StarlingGameSpriteWithTestDriversWithAudio.__keyDown, WriteMode: false, ReadMode: true, text: text, yield_PostMessage: PostMessage => { StarlingGameSpriteWithTestDriversWithAudio.current_changed += g => { Action <string> __switchto = type => { PostMessage( new XElement( "switchto", new XAttribute("type", type), new XAttribute("syncframeid", "" + g.syncframeid) ).ToString()); }; if (g.current is PhysicalPed) { __switchto("ped"); } if (g.current is PhysicalTank) { __switchto("tank"); } if (g.current is PhysicalJeep) { __switchto("jeep"); } if (g.current is PhysicalHind) { __switchto("hind"); } if (g.current is PhysicalBunker) { __switchto("bunker"); } if (g.current is PhysicalCannon) { __switchto("cannon"); } if (g.current is PhysicalSilo) { __switchto("silo"); } if (g.current is PhysicalWatertower) { __switchto("watertower"); } }; } ); } }; #endregion } ); }
// https://sites.google.com/a/jsc-solutions.net/backlog/knowledge-base/2015/201501/20150110/hz //Error: Error #3709: The depthAndStencil flag in the application descriptor must match the enableDepthAndStencil Boolean passed to configureBackBuffer on the Context3D object. // at flash.display3D::Context3D/configureBackBuffer() // at Function/http://adobe.com/AS3/2006/builtin::apply() // at starling.core::Starling/configureBackBuffer() // at starling.core::Starling/updateViewPort() // at starling.core::Starling/initializeGraphicsAPI() // at starling.core::Starling/initialize() // at starling.core::Starling/onContextCreated() public ApplicationSprite() { this.InvokeWhenStageIsReady( delegate { // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; // Error 1 '.ctor' is not supported by the language X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitTank\ApplicationSprite.cs 24 27 FlashHeatZeeker.UnitTank // partial build? var s = new Starling( typeof(StarlingGameSpriteWithTank).ToClassToken(), this.stage ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); } ); }
public ApplicationSprite() { this.InvokeWhenStageIsReady( delegate { // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithTankControl).ToClassToken(), this.stage ); //Starling.current.showStats //s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); // http://www.flare3d.com/support/index.php?topic=1101.0 this.addChild(new net.hires.debug.Stats()); } ); }
public ApplicationSprite() { this.InvokeWhenStageIsReady( delegate { // ?? // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Stage.html#color //this.stage.color = 0xA26D41; this.stage.frameRate = 30; this.stage.frameRate = 60; // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; // 30 FPS //StarlingGameSpriteDemo.DefaultLogoCount = 64; // 60 FPS StarlingGameSpriteDemo.DefaultLogoCount = 32; var s = new Starling( typeof(StarlingGameSpriteDemo).ToClassToken(), this.stage, // http://forum.starling-framework.org/topic/air-34 profile: "baseline" ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; }; var c = 0; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); c++; }; s.start(); // http://www.flare3d.com/support/index.php?topic=1101.0 this.addChild(new Stats()); } ); }
public ApplicationSprite() { #region __transport for (int i = 0; i < 7; i++) { lag.Enqueue(new List <string>()); } var lagtimer = new ScriptCoreLib.ActionScript.flash.utils.Timer(1000 / 15); lagtimer.timer += delegate { lag.Enqueue(PendingInput); PendingInput = lag.Dequeue(); foreach (var xml in PendingInput) { this.__transport_in(xml); } PendingInput.Clear(); }; lagtimer.start(); StarlingGameSpriteWithPedSync.__raise_sync += egoid => { // Error 8 Argument 1: cannot convert from 'System.Xml.Linq.XAttribute' to 'System.Xml.Linq.XStreamingElement' X:\jsc.svn\examples\actionscript\svg\FlashHeatZeeker\FlashHeatZeeker.UnitPedSync\ApplicationSprite.cs 40 33 FlashHeatZeeker.UnitPedSync var xml = new XElement("sync", new XAttribute("egoid", egoid)); if (__transport_out != null) { __transport_out(xml.ToString()); } }; StarlingGameSpriteWithPedSync.__raise_SetVelocityFromInput += ( string __egoid, string __identity, string __KeySample, string __fixup_x, string __fixup_y, string __fixup_angle ) => { var xml = new XElement("SetVelocityFromInput", new XAttribute("egoid", __egoid), new XAttribute("i", __identity), new XAttribute("k", __KeySample), new XAttribute("x", __fixup_x), new XAttribute("y", __fixup_y), new XAttribute("angle", __fixup_angle) ); if (__transport_out != null) { __transport_out(xml.ToString()); } }; #endregion #region AtInitializeConsoleFormWriter var w = new __OutWriter(); var o = Console.Out; var __reentry = false; var __buffer = new StringBuilder(); w.AtWrite = x => { __buffer.Append(x); }; w.AtWriteLine = x => { __buffer.AppendLine(x); }; Console.SetOut(w); this.AtInitializeConsoleFormWriter = ( Action <string> Console_Write, Action <string> Console_WriteLine ) => { try { w.AtWrite = x => { o.Write(x); if (!__reentry) { __reentry = true; Console_Write(x); __reentry = false; } }; w.AtWriteLine = x => { o.WriteLine(x); if (!__reentry) { __reentry = true; Console_WriteLine(x); __reentry = false; } }; Console.WriteLine("flash Console.WriteLine should now appear in JavaScript form!"); Console.WriteLine(__buffer.ToString()); } catch { } }; #endregion this.InvokeWhenStageIsReady( delegate { // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithPedSync).ToClassToken(), this.stage ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); } ); }
public ApplicationSprite() { this.InvokeWhenStageIsReady( delegate { this.stage.color = 0xA26D41; this.stage.frameRate = 30; this.stage.frameRate = 60; // http://gamua.com/starling/first-steps/ // http://forum.starling-framework.org/topic/starling-air-desktop-extendeddesktop-fullscreen-issue Starling.handleLostContext = true; var s = new Starling( typeof(StarlingGameSpriteWithHindWeaponized).ToClassToken(), this.stage, // http://forum.starling-framework.org/topic/air-34 profile: "baseline" ); //Starling.current.showStats s.showStats = true; #region atresize Action atresize = delegate { // http://forum.starling-framework.org/topic/starling-stage-resizing s.viewPort = new ScriptCoreLib.ActionScript.flash.geom.Rectangle( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); s.stage.stageWidth = this.stage.stageWidth; s.stage.stageHeight = this.stage.stageHeight; //b2stage_centerize(); }; atresize(); #endregion StarlingGameSpriteBase.onresize = yield => { this.stage.resize += delegate { atresize(); yield(this.stage.stageWidth, this.stage.stageHeight); }; yield(this.stage.stageWidth, this.stage.stageHeight); }; this.stage.enterFrame += delegate { StarlingGameSpriteBase.onframe(this.stage, s); }; s.start(); #region FULL_SCREEN_INTERACTIVE this.stage.keyUp += e => { //dynamic dstage = this.stage; if (e.keyCode == (uint)System.Windows.Forms.Keys.F11) { this.stage.displayState = ScriptCoreLib.ActionScript.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; // ReferenceError: Error #1056: Cannot create property mouseLock on flash.display.Stage. //dstage.mouseLock = true; } if (e.keyCode == (uint)System.Windows.Forms.Keys.F) { this.stage.displayState = ScriptCoreLib.ActionScript.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE; //dstage.mouseLock = true; // http://www.levelxgames.com/2012/11/how-to-overlay-abode-air-sdk-over-flex-sdk/ } }; #endregion } ); }