//Check for pets private void CheckPets() { Farm pFarm = Game1.getFarm(); SFarmer Player = Game1.player; GameLocation location = Game1.currentLocation; if (Player.hasPet()) { foreach (NPC character in Game1.getFarm().characters) { if (character is Pet) { this.Helper.Reflection.GetField <bool>(character, "wasPetToday").SetValue(true); } } foreach (NPC character in Utility.getHomeOfFarmer(Player).characters) { if (character is Pet) { this.Helper.Reflection.GetField <bool>(character, "wasPetToday").SetValue(true); } } pFarm.setMapTileIndex(54, 7, 1939, "Buildings", 0); } }