public void performTenMinuteUpdate(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { Time.TimeHandler.tenMinuteUpdate(); }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { LoadEffects(); }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { if (Game1.currentLocation != null && Game1.currentLocation is Farm f) { foreach (var v in f.buildings) { if (v is FishPond fp) { if (Game1.random.NextDouble() <= ModConfig.JumpChance) { NetEvent0 animateHappyFishEvent = this.Helper.Reflection .GetField <NetEvent0>(fp, "animateHappyFishEvent").GetValue(); animateHappyFishEvent.Fire(); } } } } if (Game1.currentLocation != null && Game1.currentLocation.IsOutdoors && _validFishLocations.Count >= ModConfig.NumberOfJumpingFish) { //get fish Dictionary <int, int> fishLocation = SDVUtilities.GetFishListing(Game1.currentLocation); if (fishLocation.Keys.Count <= 0) { return; } //legendaries! List <int> legendaryFishAdded = new List <int>(); if (ModConfig.LegendariesJumpAfterCatch) { switch (Game1.currentLocation.Name) { case "ExteriorMuseum": foreach (var v in Game1.objectInformation) { if (v.Value.Split('/')[0] == "Pufferchick" && Game1.player.fishCaught.ContainsKey(v.Key)) { legendaryFishAdded.Add(v.Key); fishLocation.Add(v.Key, -1); } } break; case "Mountain": if (Game1.currentSeason == "spring" && Game1.player.fishCaught.ContainsKey(163)) { legendaryFishAdded.Add(163); fishLocation.Add(163, -1); } break; case "Beach": if (Game1.currentSeason == "summer" && Game1.player.fishCaught.ContainsKey(159)) { legendaryFishAdded.Add(159); fishLocation.Add(159, -1); } break; case "Forest": if (Game1.currentSeason == "winter" && Game1.player.fishCaught.ContainsKey(775)) { legendaryFishAdded.Add(775); fishLocation.Add(775, 0); } break; case "Town": if (Game1.currentSeason == "fall" && Game1.player.fishCaught.ContainsKey(160)) { fishLocation.Add(160, -1); } break; case "Sewer": if (Game1.player.fishCaught.ContainsKey(682)) { fishLocation.Add(682, -1); } break; } } int[] fishIDs = fishLocation.Keys.ToArray(); Vector2[] validLocs = _validFishLocations.Keys.ToArray(); for (int i = 0; i < ModConfig.NumberOfJumpingFish; i++) { if (Game1.random.NextDouble() > ModConfig.JumpChance) { continue; } int rndFish = Game1.random.Next(0, fishIDs.Count() - 1); if (legendaryFishAdded.Contains(rndFish) && Game1.random.NextDouble() < ModConfig.LegendaryJumpChance) { int loopCheck = 0; do { rndFish = Game1.random.Next(0, fishIDs.Count() - 1); i++; loopCheck++; } while (legendaryFishAdded.Contains(rndFish) && loopCheck < 12000); } int rndLoc = Game1.random.Next(0, validLocs.Count() - 1); if (fishLocation[fishIDs[rndFish]] == -1 || fishLocation[fishIDs[rndFish]] == _validFishLocations[validLocs[rndLoc]] && rndFish != 0) { StardewValley.Object fish = new StardewValley.Object(fishIDs[rndFish], 1, false, -1, 0); var startPosition = validLocs[rndLoc]; var endPosition = new Vector2(startPosition.X + 1.5f, startPosition.Y + 1.5f); if (ValidFishForJumping(fish.ParentSheetIndex)) { this._jumpingFish.Add(new JumpFish(fish, startPosition * Game1.tileSize, endPosition * Game1.tileSize)); } } } } }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { if (r.Next(9) == 1) { StardewValley.Object foragedObject = null; int quality = 0; if (buffOwner.ForagingLevel - 2 <= 2) { quality = 1; } if (buffOwner.ForagingLevel - 2 <= 6) { quality = 2; } if (buffOwner.ForagingLevel - 2 <= 9) { quality = 3; } else { quality = 4; } GameLocation location = buffOwner.currentLocation; StardewValley.Locations.MineShaft ms = location as StardewValley.Locations.MineShaft; if (location.IsOutdoors) { string locationName = buffOwner.currentLocation.Name; if (locationName.Equals("Woods")) { string season = Game1.currentSeason; switch (season) { case "spring": foragedObject = new StardewValley.Object(woodsSpringForage[r.Next(2)], 1, false, -1, quality); break; case "summer": foragedObject = new StardewValley.Object(woodsSummerForage[r.Next(2)], 1, false, -1, quality); break; case "fall": foragedObject = new StardewValley.Object(woodsFallForage[r.Next(2)], 1, false, -1, quality); break; default: foragedObject = new StardewValley.Object(winterForage[r.Next(5)], 1, false, -1, quality); break; } } else if (locationName.Equals("Beach")) { foragedObject = new StardewValley.Object(beachForage[r.Next(8)], 1, false, -1, quality); } else if (locationName.Equals("Desert")) { foragedObject = new StardewValley.Object(desertForage[r.Next(2)], 1, false, -1, quality); } else { string season = Game1.currentSeason; switch (season) { case "spring": foragedObject = new StardewValley.Object(springForage[r.Next(6)], 1, false, -1, quality); break; case "summer": foragedObject = new StardewValley.Object(summerForage[r.Next(3)], 1, false, -1, quality); break; case "fall": foragedObject = new StardewValley.Object(fallForage[r.Next(4)], 1, false, -1, quality); break; case "winter": foragedObject = new StardewValley.Object(winterForage[r.Next(5)], 1, false, -1, quality); break; } } if (foragedObject != null) { } } else if (ms != null && combatWithheldDialogue.Count == 0) { foragedObject = new StardewValley.Object(caveForage[r.Next(3)], 1, false, -1, quality); } if (foragedObject != null) { buffGranter.showTextAboveHead("!", -1, 2, 3000, 0); foragedObjects.Add(foragedObject); if (forageFoundDialogue == null) { Dialogue d = manager.GenerateDialogue("Perk", "Leah", true); forageFoundDialogue = d ?? throw new Exception( "Tried to push an foraging dialogue, but there weren't any!"); buffGranter.CurrentDialogue.Push(d); } } } if (foragedObjects.Count > 0 && !buffGranter.CurrentDialogue.Contains(forageFoundDialogue) && combatWithheldDialogue.Count == 0) { buffGranter.CurrentDialogue.Push(forageFoundDialogue); } }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { DarkerNight.CalculateDarkerNightColor(); }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { isTenting = false; Helper.Events.GameLoop.TimeChanged -= GameLoop_TimeChanged; }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { CheckIfShowActiveAtCurrentTime(); }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { if (r.Next(2) == 1 && foragedObject == null) { GameLocation location = buffOwner.currentLocation; StardewValley.Locations.MineShaft ms = location as StardewValley.Locations.MineShaft; if (location.IsOutdoors) { string locationName = buffOwner.currentLocation.Name; if (locationName.Equals("Woods")) { string season = Game1.currentSeason; switch (season) { case "spring": foragedObject = new StardewValley.Object(woodsSpringForage[r.Next(2)], 1, false, -1, 4); break; case "summer": foragedObject = new StardewValley.Object(woodsSummerForage[r.Next(2)], 1, false, -1, 4); break; case "fall": foragedObject = new StardewValley.Object(woodsFallForage[r.Next(2)], 1, false, -1, 4); break; default: foragedObject = new StardewValley.Object(winterForage[r.Next(5)], 1, false, -1, 4); break; } } else if (locationName.Equals("Beach")) { foragedObject = new StardewValley.Object(beachForage[r.Next(8)], 1, false, -1, 4); } else if (locationName.Equals("Desert")) { foragedObject = new StardewValley.Object(desertForage[r.Next(2)], 1, false, -1, 4); } else { string season = Game1.currentSeason; switch (season) { case "spring": foragedObject = new StardewValley.Object(springForage[r.Next(6)], 1, false, -1, 4); break; case "summer": foragedObject = new StardewValley.Object(summerForage[r.Next(3)], 1, false, -1, 4); break; case "fall": foragedObject = new StardewValley.Object(fallForage[r.Next(4)], 1, false, -1, 4); break; case "winter": foragedObject = new StardewValley.Object(winterForage[r.Next(5)], 1, false, -1, 4); break; } } buffGranter.showTextAboveHead("!", -1, 2, 3000, 0); string dialogueString = r.Next(2) == 0 ? forageFoundStrings[0] + foragedObject.Name + "!" : forageFoundStrings[1] + foragedObject.Name + forageFoundStrings[2]; Dialogue d = new Dialogue(dialogueString, buffGranter); buffGranter.CurrentDialogue.Push(d); forageFoundDialogue = d; } else if (ms != null && manager.combatWithheldDialogue.Count == 0) { foragedObject = new StardewValley.Object(caveForage[r.Next(3)], 1, false, -1, 4); buffGranter.showTextAboveHead("!", -1, 2, 3000, 0); string dialogueString = r.Next(2) == 0 ? forageFoundStrings[0] + foragedObject.Name + "!" : forageFoundStrings[1] + foragedObject.Name + forageFoundStrings[2]; Dialogue d = new Dialogue(dialogueString, buffGranter); buffGranter.CurrentDialogue.Push(d); forageFoundDialogue = d; } } if (foragedObject != null && !buffGranter.CurrentDialogue.Contains(forageFoundDialogue) && manager.combatWithheldDialogue.Count == 0) { buffGranter.CurrentDialogue.Push(forageFoundDialogue); } }
private void TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { CheckForEdits("TimeChanged"); }
private static void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { DisableShadowsHere(Game1.player.currentLocation); }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { ReloadDict(); }
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e) { CheckForAchievements(); }