コード例 #1
0
ファイル: ModEntry.cs プロジェクト: mjSurber/FarmHouseRedone
        internal void npcListChanged(object sender, StardewModdingAPI.Events.NpcListChangedEventArgs e)
        {
            if (!(e.Location is FarmHouse) || e.Location is Cabin)
            {
                return;
            }
            FarmHouse house = (e.Location as FarmHouse);

            foreach (NPC npc in e.Added)
            {
                fixPaths(npc, house);
            }
        }
コード例 #2
0
 private void World_NpcListChanged(object sender, StardewModdingAPI.Events.NpcListChangedEventArgs e)
 {
     //Monitor.Log($"New Npc List with {e.Added.Count(n => n.IsMonster)} monsters");
 }