public void Construct(StarSystemController targetStarSystem, SignalDispatcher signalDispatcher, LocalPlayerManager localPlayerManager) { _targetStarSystem = targetStarSystem; _signalDispatcher = signalDispatcher; _localPlayerManager = localPlayerManager; GetComponentsInChildren <Text>()[0].text = _targetStarSystem.StarName; StarSystemData sysData = _targetStarSystem.GetComponent <StarSystemData>(); GetComponentsInChildren <Text>()[1].text = sysData.OrigX + ", " + sysData.OrigY; GetComponentsInChildren <Text>()[2].text = "Harvard Class " + sysData.StarClass.Split('h')[1].ToUpper(); if (sysData.IsDataKnown) { GetComponentsInChildren <Text>()[3].text = "Planets: " + (sysData.PlanetsUnknown ? "More than " : "") + sysData.PlanetsKnown.ToString(); GetComponentsInChildren <Text>()[4].text = "Gravity: " + sysData.Gravity; GetComponentsInChildren <Text>()[5].text = "Atmosphere: " + sysData.Atmosphere; GetComponentsInChildren <Text>()[6].text = "Water: " + sysData.Water + "%"; GetComponentsInChildren <Text>()[7].text = "Climate: " + sysData.Climate; GetComponentsInChildren <Text>()[8].text = "Terrain: " + sysData.Terrain; GetComponentsInChildren <Text>()[9].text = "Development: " + sysData.Development; GetComponentsInChildren <Text>()[10].text = "Flag: " + sysData.HasFlag; } else { for (int x = 3; x <= 10; x++) { GetComponentsInChildren <Text>()[x].text = ""; } } GetComponentInChildren <Button>().onClick.AddListener(() => CaptureSystem()); }
public override void Select() { StarSystemController currentSystem = transform.parent.GetComponent <StarSystemController>(); Collider[] hits = Physics.OverlapSphere(transform.parent.position, 150f); for (int hit = 0; hit < hits.Length; hit++) { StarSystemController hitSystem = hits[hit].GetComponent <StarSystemController>(); if (hitSystem == currentSystem) { continue; } if (hitSystem) { if (Vector3.Distance(transform.parent.position, hitSystem.transform.position) <= 150f) { GameObject lineHolder = new GameObject(); _lineList.Add(lineHolder); lineHolder.transform.parent = transform; LineRenderer lineRenderer = lineHolder.AddComponent <LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.widthMultiplier = 1f; if (hitSystem.GetComponent <FactionController>().CurrentFaction != currentSystem.GetComponent <FactionController>().CurrentFaction) { lineRenderer.startColor = Color.red; lineRenderer.endColor = Color.red; lineRenderer.widthMultiplier = 2f; } lineRenderer.SetPosition(0, transform.parent.position); lineRenderer.SetPosition(1, hitSystem.transform.position); _jumpable.Add(hitSystem.StarName); } } } _uiManager.RegimentSelected(GetComponent <RegimentChit>().Regiment, _jumpable); }