/// <summary> /// 取消选中状态 /// </summary> void CancelSelect() { if (null == starMap.selectedStar) { return; } starMap.UnlightEliminableStar(); starMap.selectedStar = null; predictPoint = 0; UpdateText(); }
/// <summary> /// 取消选中状态 /// </summary> void CancelSelect() { if (null == starMap.selectedStar) { return; } starMap.UnlightEliminableStar(); starMap.selectedStar = null; predictPoint = 0; UpdateText(); }