// Update is called once per frame void Update() { int s = 0; scoreText.text = targetZone.score.ToString(); UpdateProgressBar(targetZone.score); if (AllBoxesAtRest()) { // one star if (targetZone.score > 80) { stars.PlayStar(1); s = 1; } else if (stars.GetAnimated(1)) { s = 0; stars.RemoveStar(1); } if (targetZone.score > 90) { stars.PlayStar(2); s = 2; } else if (stars.GetAnimated(2)) { s = 1; stars.RemoveStar(2); } if (targetZone.score > 99) { s = 3; stars.PlayStar(3); } else if (stars.GetAnimated(3)) { s = 2; stars.RemoveStar(3); } if (boxes.ThrownBoxes() == maxNumberOfBoxes || s == 3) { if (s == 0) { UI.ShowLoseScene(); } else if (stars.GetAnimatonDone(s)) { UI.ShowWinScene(); Session.SetStars(SceneManager.GetActiveScene().name, s); } } } }