public void ReachGoal() { StarController sc = StarController.sc; if (sc != null) { sc.SaveStarData(); } int curLvl = sc.GetLevelIndex(SceneData.sd.levelID); SceneData.sd.goToLevelSelect = true; audio.Stop(); foreach (HeadToggle h in FindObjectsOfType(typeof(HeadToggle))) { h.GetComponent <AudioSource>().volume = 0; } VictoryOverlay.vo.Activate(sc.CollectedStarsInLevel(curLvl), sc.TotalStarsInLevel(curLvl)); //VictoryOverlay.vo.Activate(1,4); //SceneManager.LoadScene (0); }