// Use this for initialization void Start() { /* * globalxMax = 76f; * globalxMin = 0f; * globalyMax = 9.8f; * globalyMin = -9.9f;*/ //Screen.SetResolution(960, 640, true); mCamera = GetComponent <Camera>(); target = GameObject.Find("Meemo").transform; cam = GameObject.Find("Main Camera").transform; // World bound support mWorldBound = new Bounds(Vector3.zero, Vector3.one); UpdateWorldWindowBound(); cameraMinx = 0f; cameraMaxx = globalxMax - mCamera.orthographicSize * mCamera.aspect; cameraMiny = globalyMin + mCamera.orthographicSize; cameraMaxy = globalyMax - mCamera.orthographicSize; this.star_bar = GameObject.Find("StarBar").GetComponent <StarBar_interaction> (); this.health_bar = GameObject.Find("HealthBar").GetComponent <HealthBar_interaction> (); }
// Use this for initialization void Start() { mCamera = GetComponent <Camera>(); // World bound support mWorldBound = new Bounds(Vector3.zero, Vector3.one); UpdateWorldWindowBound(); this.star_bar = GameObject.Find("StarBar").GetComponent <StarBar_interaction> (); }
// Use this for initialization void Start() { this.globalBehavior = GameObject.Find("Main Camera").GetComponent <CameraBehavior>(); mSize = GetComponent <Renderer> ().bounds.size; this.health_bar = GameObject.Find("HealthBar").GetComponent <HealthBar_interaction> (); this.rigid_body = this.GetComponent <Rigidbody2D>(); isInBubble = false; isFacingRight = true; this.star_bar = GameObject.Find("StarBar").GetComponent <StarBar_interaction> (); gameOverCanvas = GameObject.Find("GameOverCanvas").GetComponent <Canvas> (); this.PowerAnimation = GameObject.Find("PowerParticle").GetComponent <ParticleSystem> (); gameOverCanvas.enabled = false; // The GameOverCanvas has to be initially enabled on the Unity UI current_state = MeemoState.Normal; }