public void Restart() { OnRestart?.Invoke(); Player.Instance.SetPosition(playerInitPosition); toolsCollected = 0; gameTime = TimeToFinish.ToFloat(); stGameTime = new StandardTime(); stGameTime.ConvertFrom(gameTime); ResumeGame(); UpdateGameUI(); }
private IEnumerator CheckForEndAnimation() { float animTime = animDuration.ToFloat(); while (animTime > 0) { animTime -= Time.fixedDeltaTime /** animCtrls[0].speed*/; yield return(new WaitForFixedUpdate()); } SetAnimState(-1); OnAnimEnd?.Invoke(); Player.Instance.InputCtrl.ResetMovement(); }