コード例 #1
0
        public void UpdateLod(List <int> activePassIds, MyLodStrategyPreprocessor preprocessor)
        {
            MyLodStrategyInfo lodStrategyInfo = StandardModel.GetLodStrategyInfo();
            Vector3D          cameraPos       = MyRender11.Environment.Matrices.CameraPosition;
            Vector3D          instancePos     = m_transformStrategy.GetCoreTranslation();

            m_lodStrategy.SmoothResolve(lodStrategyInfo, MyCommon.FrameCounter, MyCommon.LastFrameDelta(), cameraPos, instancePos, activePassIds, preprocessor);
        }
コード例 #2
0
        // dithered = 0 <- disables dithering
        public void SetDithered(bool isHologram, float dithered)
        {
            MyInstanceLodState state;
            float stateData;

            if (dithered == 0)
            {
                state     = MyInstanceLodState.Solid;
                stateData = 0;
            }
            else if (isHologram)
            {
                state     = MyInstanceLodState.Hologram;
                stateData = -dithered;
            }
            else
            {
                state     = MyInstanceLodState.Dithered;
                stateData = dithered;
            }
            m_lodStrategy.SetExplicitLodState(StandardModel.GetLodStrategyInfo(), state, stateData);
        }
コード例 #3
0
        public void UpdateLodExplicit(List <int> activePassIds, int explicitLodNum)
        {
            MyLodStrategyInfo lodStrategyInfo = StandardModel.GetLodStrategyInfo();

            m_lodStrategy.ResolveExplicit(lodStrategyInfo, MyCommon.FrameCounter, explicitLodNum, activePassIds);
        }