void Awake() { if(flushPlayerPrefs) PlayerPrefs.DeleteAll(); GameObject tempGO = GameObject.Find("GUI"); stdGUI = (StandardGUI) tempGO.GetComponent("StandardGUI"); mySkin = stdGUI.mySkin; }
void Awake() { if (flushPlayerPrefs) { PlayerPrefs.DeleteAll(); } GameObject tempGO = GameObject.Find("GUI"); stdGUI = (StandardGUI)tempGO.GetComponent("StandardGUI"); mySkin = stdGUI.mySkin; }
void OnApplicationQuit() { Debug.Log("ApplictionQuit"); SaveSettings(); s_Instance = null; }