//couldnt figure out how to make this work, but what it would do is test the deck stack public void TestConstructor() { IDeckFactory deckFactory = new StandardDeckFactory(); IDeck deck = deckFactory.CreateDeck(); ISolitaireGameInstance game = new SolitaireGameInstance(deck); IEventAggregator eventAggregator = new EventAggregator(); var viewModel = new OverflowCardStackViewModel(game, eventAggregator); Assert.AreEqual(viewModel.TopCard, game.OverflowStack[game.OverflowStack.Count - 1]);
protected override void ConfigureContainer() { base.ConfigureContainer(); Container.RegisterType <IEventAggregator, EventAggregator>( new ContainerControlledLifetimeManager()); var deckFactory = new StandardDeckFactory(); var deck = deckFactory.CreateDeck(); Container.RegisterInstance(deck, new ContainerControlledLifetimeManager()); Container.RegisterType <ISolitaireGameInstance, SolitaireGameInstance>( new ContainerControlledLifetimeManager()); }
public void ShouldCreateStandardDeck() { const int expectedPlayingCards = 28; const int expectedCharacterCards = 15; const int expectedOilCards = 10; var deckFactory = new StandardDeckFactory(new StandardDeckToolBuilder(new StandardActionToolDuration())); var deck = deckFactory.Get(); Assert.AreEqual(expectedPlayingCards, deck.PlayingCards.Count); Assert.AreEqual(expectedCharacterCards, deck.CharacterCards.Count); Assert.AreEqual(expectedOilCards, deck.PlayingCards.Count(c => { var tunnelCard = c as TunnelCard; return(tunnelCard != null && tunnelCard.HasOil); })); }