public void OnMouseEnter() { Unit unit = Unit.current; UnitAction unitAction = unit.Actions()[actionIndex].GetComponent <UnitAction>(); StanceInformation.Show(unitAction.Name(), unitAction.MpCost().ToString(), unitAction.actionType().ToString() + " -- " + unitAction.Description()); }
public void OnMouseEnter() { Unit unit = Unit.current; Stance stance = unit.Stances()[stanceIndex].GetComponent <Stance>(); StanceInformation.Show(stance.Name(), "0", stance.Description()); }
public void PickAction(Unit unit, int stanceIndex) { StanceInformation.Hide(); if (!GameController.inputsFrozen) { GameController.PickAction(unit, stanceIndex); Hide(); } }
public void OnMouseExit() { StanceInformation.Hide(); }