コード例 #1
0
 private void isenemyHited(int num)
 {
     if (attack.getIsEnemyHited() && enemyManager.getCurrentMove(num) != "ShieldEnemy")
     {
         float u = DamageArray[num];
         enemyManager.setTotalHpEnemy(enemyManager.getTotalHpEnemy() - DamageArray[num]);
         if (enemyManager.getTotalHpEnemy() < 0)
         {
             u = DamageArray[num] + enemyManager.getTotalHpEnemy();
         }
         hpbarEnemy.TakeStamina(u, enemyManager.getHpEnemy());
         Debug.Log("mmmmmmmmmmmmmmmmmm " + enemyManager.getTotalHpEnemy());
     }
 }
コード例 #2
0
 private void isplayerHited(int num)
 {
     if (attack.getIsPlayerHited() && MoveOrderArray[num] != "Shield")
     {
         float y = enemyManager.getCurrentdamageMove(num);
         playerManager.setTotalHpPlayer(playerManager.getTotalHpPlayer() - y);
         if (playerManager.getTotalHpPlayer() < 0)
         {
             y = y + enemyManager.getTotalHpEnemy();
         }
         hpbarPlayer.TakeStamina(y, playerManager.getHpPlayer());
         Debug.Log("ooooooooooooooooo " + playerManager.getTotalHpPlayer());
     }
 }
コード例 #3
0
    IEnumerator Continue()
    {
        screenManager.isScreen();
        yield return(new WaitForSeconds(2));

        setActiveCards();

        enemyManager.pickAttacks(attack.getCrntRow(), attack.getCrntClmns(), attack.getEnemyCrntRow(), attack.getEnemyCrntClmns());

        for (int i = 0; i < MoveOrderArray.Length; i++)
        {
            if (PlayerBeforeEnemy(i) == true)
            {
                WhichMove(MoveOrderArray[i]);
                direction();
                isenemyHited(i);
                staiminabarPlayer.TakeStamina(StaminaArray[i], PlayerData.Stamina);
                yield return(new WaitForSeconds(2));

                DeleteImageButton(i.ToString());

                if (MoveOrderArray[i] != "Shield")
                {
                    foreach (Transform SquareFloor in BlocksArray.transform)
                    {
                        SquareFloor.gameObject.GetComponent <SpriteRenderer>().color = new Color(255, 255, 255);
                    }
                    yield return(new WaitForSeconds(1));
                }

                if (enemyManager.getTotalHpEnemy() <= 0)
                {
                    Debug.Log("you won");
                    i    = 2;
                    stop = true;
                    Destroy(enemy);
                    winOrLoseWindow(true);
                }

                if (stop == false)
                {
                    WhichMove(enemyManager.getCurrentMove(i));
                    direction();
                    isplayerHited(i);
                    staiminabarEnemy.TakeStamina(enemyManager.getCurrentstaminaMove(i), enemyManager.getStaminaEnemy());
                    yield return(new WaitForSeconds(2));
                }
            }
            else
            {
                WhichMove(enemyManager.getCurrentMove(i));
                direction();
                isplayerHited(i);
                staiminabarEnemy.TakeStamina(enemyManager.getCurrentstaminaMove(i), enemyManager.getStaminaEnemy());
                yield return(new WaitForSeconds(2));

                if (enemyManager.getCurrentMove(i) != "ShieldEnemy")
                {
                    foreach (Transform SquareFloor in BlocksArray.transform)
                    {
                        SquareFloor.gameObject.GetComponent <SpriteRenderer>().color = new Color(255, 255, 255);
                    }
                    yield return(new WaitForSeconds(1));
                }
                if (playerManager.getTotalHpPlayer() <= 0)
                {
                    Debug.Log("you lost");
                    i    = 2;
                    stop = true;
                    Destroy(player);
                    winOrLoseWindow(false);
                }
                if (stop == false)
                {
                    WhichMove(MoveOrderArray[i]);
                    //hpbarPlayer.TakeStamina(-ifHeal, playerManager.getHpPlayer());
                    //ifHeal = 0;
                    direction();
                    isenemyHited(i);
                    staiminabarPlayer.TakeStamina(StaminaArray[i], PlayerData.Stamina);
                    yield return(new WaitForSeconds(2));

                    DeleteImageButton(i.ToString());
                }
            }
            if (playerManager.getTotalHpPlayer() <= 0)
            {
                Debug.Log("you lost");
                i    = 2;
                stop = true;
                Destroy(player);
                winOrLoseWindow(false);
            }
            if (enemyManager.getTotalHpEnemy() <= 0)
            {
                Debug.Log("you won");
                i    = 2;
                stop = true;
                Destroy(enemy);
                winOrLoseWindow(true);
            }

            foreach (Transform SquareFloor in BlocksArray.transform)
            {
                SquareFloor.gameObject.GetComponent <SpriteRenderer>().color = new Color(255, 255, 255);
            }
            yield return(new WaitForSeconds(1));
        }

        if (stop == false)
        {
            PlayNum = 0;
            isFull  = false;

            for (int i = 0; i < MoveOrderArray.Length; i++)
            {
                MoveOrderArray[i] = "";
            }

            if (playerManager.getTotalStaminaPlayer() + playerManager.getStaminaBonus() > 100)
            {
                playerManager.setTotalStamina(100);
            }

            else
            {
                playerManager.setTotalStamina(playerManager.getTotalStaminaPlayer() + playerManager.getStaminaBonus());
            }

            staiminabarPlayer.TakeStamina(-playerManager.getStaminaBonus(), PlayerData.Stamina);
            staiminabarPlayer.resetStats(playerManager.getTotalStaminaPlayer());

            staiminabarEnemy.TakeStamina(-enemyManager.getStaminaBonus(), enemyManager.getStaminaEnemy());
            staiminabarEnemy.resetStats(enemyManager.getTotalStaminaEnemy());



            for (int i = 0; i < StaminaArray.Length; i++)
            {
                //Debug.Log("stamina array " + i + " " + StaminaArray[i]);
                StaminaArray[i] = 0f;
            }

            MoreStamina();

            screenManager.isContinueB();
            enemyManager.ResetEnemy();
            CourtPositions();
            Debug.Log("choose moves again");
        }
    }