// Start is called before the first frame update void Start() { butterRigidbody = GetComponent <Rigidbody>(); boxCollider = GetComponent <BoxCollider>(); cameraT = Camera.main.transform; staminUp = FindObjectOfType <StaminUp>(); catMotion = FindObjectOfType <CatMotion>(); }
// Start is called before the first frame update private void Awake() { Instance = this; }