public void SwitchFromSZ_ToSZ_DOWN(StageZone aimStageZone) { szState.Lock(); szMemory.SetCurrentLocation(aimStageZone); szState.SetStageZoneParams(aimStageZone.GetStageZoneParams()); switcher.MakeSwitchingAnimation(SwitchAnimType.SZ_TO_SZ_DOWN, aimStageZone.GetDefaultCamParams()); }
public void SwitchFromFP_ToSZ(StageZone aimStageZone) { stateType = PlayerStateType.StageZone; fpsState.Lock(); szMemory.SetStartLocation(aimStageZone); szState.SetStageZoneParams(aimStageZone.GetStageZoneParams()); switcher.MakeSwitchingAnimation(SwitchAnimType.FP_TO_SZ, aimStageZone.GetDefaultCamParams()); }