コード例 #1
0
    // Use this for initialization
    void Start()
    {
        sources = gameObject.GetComponents <AudioSource>();
        GameObject canvas  = GameObject.Find("Canvas");
        GameObject switch0 = GameObject.Find("Switch");

        sw = canvas.GetComponent <SelectWepon>();
        mw = canvas.GetComponent <MessageWindow>();
        if (SceneManager.GetActiveScene().name == "Hard Full")
        {
            ss = switch0.GetComponent <StageSwitch>();
        }
        myText = mw.pauseUI.GetComponentInChildren <Text>();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        animator     = GetComponent <Animator>();
        dmg          = GetComponent <Damage>();
        PlayerSprite = GetComponent <SpriteRenderer>();
        cam          = Camera.main.gameObject;
        //st = cam.GetComponent<samplestruct>();
        switch (SceneManager.GetActiveScene().name)
        {
        case "Tutorial Full":
            scene = 1;
            GameObject item0 = GameObject.Find("Items_Tutorial");
            st = item0.GetComponent <samplestruct>();
            break;

        case "Normal Full":
            scene = 2;
            Debug.Log("Normal Full");
            GameObject item1 = GameObject.Find("Items_Normal");
            ns = item1.GetComponent <NormalStruct>();
            break;

        case "Hard Full":
            scene = 3;
            GameObject item2 = GameObject.Find("Items_Hard");
            hs = item2.GetComponent <HardStruct>();
            sw = GameObject.Find("Room 2").GetComponent <StageWall>();
            ss = GameObject.Find("Switch").GetComponent <StageSwitch>();
            break;
        }

        /*
         * GameObject item = GameObject.Find("Items");
         * st = item.GetComponent<samplestruct>();
         */
        pp = GetComponent <PlayerParameter>();
        GameObject canvas = GameObject.Find("Canvas");

        mw = canvas.GetComponent <MessageWindow>();


        //Debug.Log(st.Items);
    }