// Use this for initialization void Start() { sources = gameObject.GetComponents <AudioSource>(); GameObject canvas = GameObject.Find("Canvas"); GameObject switch0 = GameObject.Find("Switch"); sw = canvas.GetComponent <SelectWepon>(); mw = canvas.GetComponent <MessageWindow>(); if (SceneManager.GetActiveScene().name == "Hard Full") { ss = switch0.GetComponent <StageSwitch>(); } myText = mw.pauseUI.GetComponentInChildren <Text>(); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); dmg = GetComponent <Damage>(); PlayerSprite = GetComponent <SpriteRenderer>(); cam = Camera.main.gameObject; //st = cam.GetComponent<samplestruct>(); switch (SceneManager.GetActiveScene().name) { case "Tutorial Full": scene = 1; GameObject item0 = GameObject.Find("Items_Tutorial"); st = item0.GetComponent <samplestruct>(); break; case "Normal Full": scene = 2; Debug.Log("Normal Full"); GameObject item1 = GameObject.Find("Items_Normal"); ns = item1.GetComponent <NormalStruct>(); break; case "Hard Full": scene = 3; GameObject item2 = GameObject.Find("Items_Hard"); hs = item2.GetComponent <HardStruct>(); sw = GameObject.Find("Room 2").GetComponent <StageWall>(); ss = GameObject.Find("Switch").GetComponent <StageSwitch>(); break; } /* * GameObject item = GameObject.Find("Items"); * st = item.GetComponent<samplestruct>(); */ pp = GetComponent <PlayerParameter>(); GameObject canvas = GameObject.Find("Canvas"); mw = canvas.GetComponent <MessageWindow>(); //Debug.Log(st.Items); }