public override void Balance() { base.Balance(); var scn = SceneManager.Instance.GetCurScene() as StageScene; uint score = scn.GetSceneScore(); int result = scn.GetResult(); scn.StopBgSound(); //设置定身; PlayerController.Instance.SetFreeze(true); //清怪; //scn.DestroyCurGrowthTrigger(); if (mScene.GetResult() > 0) { uint passtime = mScene.GetLogicRunTime(); StageGrade grade = StageGrade.StageGrade_Invalid; if (passtime < mRes.mTimeS) { grade = StageGrade.StageGrade_S; } else if (passtime < mRes.mTimeA) { grade = StageGrade.StageGrade_A; } else if (passtime < mRes.mTimeB) { grade = StageGrade.StageGrade_B; } else { grade = StageGrade.StageGrade_C; } mEndModule.SetPassTime(passtime); mEndModule.SetGrade(grade); mEndModule.SetExp(mRes.mAwardExp); mBalanceModule.SetPassTime(passtime); mBalanceModule.SetGrade(grade); OpenEndUI(); } else { OpenFailedUI(); } }
override public void Balance() { if (mScene.GetResult() > 0) { mScene.DropPassAward(); uint passtime = mScene.GetLogicRunTime(); StageGrade grade = StageGrade.StageGrade_Invalid; if (passtime < mRes.mTimeS) { grade = StageGrade.StageGrade_S; } else if (passtime < mRes.mTimeA) { grade = StageGrade.StageGrade_A; } else if (passtime < mRes.mTimeB) { grade = StageGrade.StageGrade_B; } else { grade = StageGrade.StageGrade_C; } mEndModule.SetPassTime(passtime); mEndModule.SetGrade(grade); mEndModule.SetExp(mRes.mAwardExp); mBalanceModule.SetPassTime(passtime); mBalanceModule.SetGrade(grade); OpenEndUI(); } else { OpenFailedUI(); } SceneManager.Instance.StartTimeScale(0.2f, 3000); CameraController.Instance.PlayCameraEffect(6.0f, mScene.GetCameraInfo().z, 0.8f); }