コード例 #1
0
ファイル: GameManager.cs プロジェクト: yamato-hgf/CatJump
    IEnumerator CreateStage(StageData stageData)
    {
        _initialized = false;
        _boss        = Instantiate <EnemyBoss>(_prefabEnemyBosses [stageData.StageNo]);
        _boss.transform.localPosition = stageData.BossPos;
        _boss.transform.SetParent(_gameUnitWorld.transform, false);

        foreach (StageDataObject stageDataObject in stageData.Objects)
        {
            StageObject prefab = null;
            switch (stageDataObject.Type)
            {
            case StageDataObject.DataType.Scaffold:
                prefab = _prefabObjectScaffolds[stageDataObject.Size];
                break;

            case StageDataObject.DataType.Block:
                prefab = _prefabObjectBlocks[stageDataObject.Size];
                break;
            }
            if (prefab != null)
            {
                StageObject stageObject = Instantiate <StageObject> (prefab);
                stageObject.Setup(stageDataObject);
                stageObject.transform.SetParent(_gameUnitWorld.transform, false);
            }
        }

        yield return(0);

        yield return(0);

        foreach (StageDataEnemy stageDataEnemy in stageData.Enemies)
        {
            EnemyBase prefab = null;
            switch (stageDataEnemy.Type)
            {
            case StageDataEnemy.DataType.Grounder:
                prefab = _prefabEnemyGrounders [stageDataEnemy.Level];
                break;

            case StageDataEnemy.DataType.Floater:
                prefab = _prefabEnemyFloters [stageDataEnemy.Level];
                break;

            case StageDataEnemy.DataType.Liner:
                prefab = _prefabEnemyLiners [stageDataEnemy.Level];
                break;
            }
            if (prefab != null)
            {
                EnemyBase enemy = Instantiate <EnemyBase> (prefab);
                enemy.transform.localPosition = stageDataEnemy.Pos;
                enemy.transform.SetParent(_gameUnitWorld.transform, false);
            }
        }

        _stageData   = stageData;
        _initialized = true;
    }