void DisplayNormal() { mDifficutType = EM_STAGE_DIFFICULTTYPE.NORMAL; mCurLevelId = StageModule.GetPlayerLastLevelID(mDifficutType); if (mCurLevelId == -1) { mCurLevelId = 1310101000; } //最后一个章节; mCurChapterId = StageModule.GetPlayerLastChapterID(); if (mCurChapterId <= 0) { mCurChapterId = 1; } ObjectSelf.GetInstance().CurStageID = mCurLevelId; InitLevelId = mCurLevelId; InitChapterId = mCurChapterId; }