public void ResumeStageFinalState() { CurStage.ResumeFinalState(); DOTween.To(() => m_postProcessingVolume.weight, x => m_postProcessingVolume.weight = x, 0.0f, 0.5f); DOTween.To(() => m_BGM.pitch, x => m_BGM.pitch = x, 1.0f, 0.5f); // DOTween.To(() => m_BGM.volume, x => m_BGM.volume = x, 0.8f, 0.5f); m_eyeAnimator.SetBool("Open", false); }