private void Start() { Application.targetFrameRate = 60; Time.timeScale = 1; floorNamber = 0; EPSystem[0].EPSFOne(); BlockObj.playerDeid = false; StageEffect.EffectActive(floorNamber); towerState = TowerState.GameStart; FadeIO.fadeIo.FadeIn(40); SEMaster.AudioFadeInStart(40); BGMMaster.AudioFadeInStart(40); }
/// <summary> /// クリア時の処理 /// </summary> private void FloorClear() { floorNamber++; cameraOp.nam = floorNamber; cameraOp.SetTergetPos(); DestoryAnderObj(); EPSystem[floorNamber - 1].TowerEnd(); EPSystem[floorNamber].SetEndBlock(towers[floorNamber - 1].hitBlock); EPSystem[floorNamber].EPSStart(); EPSystem[floorNamber].CamaeraUpStert(); StageEffect.EffectActive(floorNamber); floorUI.setTowerNam(floorNamber); towerState = TowerState.CametaUpUpdate; }