コード例 #1
0
        public override void Undo()
        {
            base.Undo();

            stageState.FillRegion(rect.x, rect.y, rect.width, rect.height);

            blockObject.AddComponent <MeshRenderer>().material   = new Material(Shader.Find("Diffuse"));
            blockObject.AddComponent <MeshCollider>().sharedMesh = blockMesh;
            blockObject.AddComponent <MeshFilter>().sharedMesh   = blockMesh;
        }
コード例 #2
0
 /// <summary>
 /// Executes the command for block placement.
 /// </summary>
 public override void Execute()
 {
     base.Execute();
     // Block out the tiles that this block occupies.
     stageState.FillRegion(rect.x, rect.y, rect.width, rect.height);
     // Add the visual components to the GameObject.
     spawnedInstance.transform.position = atLocation;
     spawnedInstance.transform.rotation = Quaternion.AngleAxis(rotation.ToDegrees(), Vector3.up);
     spawnedInstance.AddComponent <MeshRenderer>().material =
         new Material(Shader.Find("Diffuse"));
     spawnedInstance.AddComponent <MeshFilter>().sharedMesh   = blockData.mesh;
     spawnedInstance.AddComponent <MeshCollider>().sharedMesh = blockData.mesh;
 }