// Start is called before the first frame update void Start() { BGM = bgm.value; SE = se.value; fade = GetComponent <Fade>(); bgm.value = StageDate.GetAudio("BGM"); se.value = StageDate.GetAudio("SE"); audio = GetComponent <AudioSource>(); selectNum = 0; Select(); }
// Start is called before the first frame update void Start() { selectNum = images.Count - 1; Select(); isPush = false; Time.timeScale = 1.0f; BGM = StageDate.GetAudio("BGM"); SE = StageDate.GetAudio("SE"); audio = GetComponent <AudioSource>(); fade = GetComponent <Fade>(); }