// Use this for initialization void Start() { t = Time.deltaTime; dt = Time.deltaTime; effectBox.SetActive (false); parentObject = GameObject.Find ("parentObject"); fallHeight = 6; listFloors = new List<GameObject>(); listCubes = new List<GameObject>(); //uiPanel = GameObject.Find ("UIPanel"); //uiPannelHeight = uiPanel.GetComponent<RectTransform> ().sizeDelta.y; stagecontroll = gameObject.GetComponent<Stage01ControlKawashima> (); //listSelectableCubes = new List<GameObject> (); //listNotRayedFloors = new List<GameObject>(); ray = new Ray(); //fCreateField (); // var cube1 = Instantiate (cube, new Vector3(0,6,0), transform.rotation); //t = dt , this moment //if time.deltaTime = 3, t = dt =3 }
// Use this for initialization void Start() { playercontroll = GameObject.Find ("Boxs2nd2").GetComponent<PlayerControll> (); createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> (); origin = gameObject.tag; StartCoroutine ("fBlockIsOnGroundFlag"); if (gameObject.tag == "TurnL") { clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject; clone.transform.SetParent(transform); StartCoroutine ("fRollLObject"); } if (gameObject.tag == "TurnR") { clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject; clone.transform.localScale = new Vector3(-1 * clone.transform.localScale.x, clone.transform.localScale.y, clone.transform.localScale.z); clone.transform.SetParent(transform); StartCoroutine ("fRollRObject"); } //********************************************* 0629 igarashi start if (gameObject.tag == "Bomb") { StartCoroutine ("fBombObject"); } //********************************************* 0629 igarashi end //-------------------------------------------------0715 kawashima add mainkawashima = GameObject.Find ("Main").GetComponent<MainKawashima> (); stagecontroll = GameObject.Find ("Main").GetComponent<Stage01ControlKawashima> (); }